raitoyami

Russia
229 matches tracked
Last updated:

How does raitoyami play?

Rating 0.95 (from 175 matches) K/R 0.70 ADR 76.1 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 175 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 16% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 27%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 34%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 94%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just below the average (1.02).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 0.98−0.04 · Ø 1.02 better than 23%
Pistol kills per match 2.5
Knife kills 1 in 229 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).

2K rounds 11.4%−1.8 pp · Ø 13.2% better than 6%
3K rounds 3.3%−0.8 pp · Ø 4.1% better than 13%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 29x 4K, 5 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 2.9−1.1 · Ø 4.0 better than 19%
Enemies flashed per round 0.22−0.09 · Ø 0.31 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 51%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +137
= Stayed the same
Headshots at 51%, Win rate at 50%
▼ Got worse
K/R −0.05, ADR −7.0

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.53
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74). Slightly below the average (0.73).

Patterns

From the last 229 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −39 ELO
40 matches · 50% win rate
In match 3 of the day −30 ELO
27 matches · 41% win rate
Between 12:00 and 18:00 +81 ELO, win rate 45%
On Tuesdays +72 ELO, win rate 43%

raitoyami loses the most ELO on Anubis: −39 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.72 · Mirage
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 37 · Anubis

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
46% better than 24%
0.69 better than 22%
76.1 better than 22%
0.93 better than 14%
48% of 309 duels better than 28%
35% of 37 situations better than 38%
Dust 253
53% better than 54%
0.70 better than 26%
73.6 better than 13%
0.95 better than 16%
43% of 194 duels better than 11%
28% of 39 situations better than 21%
Anubis40
50% better than 39%
0.72 better than 36%
82.2 better than 53%
1.06 better than 53%
46% of 151 duels better than 19%
46% of 26 situations better than 72%
Nuke28
61% better than 73%
0.74 better than 41%
79.3 better than 40%
1.02 better than 43%
60% of 110 duels better than 86%
50% of 12 situations better than 76%
Inferno18
56% better than 56%
0.66 better than 10%
72.2 better than 6%
0.93-
43% of 79 duels better than 5%
38% of 8 situations better than 47%
Ancient14
29% -
0.57 -
64.6 -
0.76-
39% of 62 duels -
36% of 11 situations -
Cache6
67% -
0.63 -
72.3 -
0.89-
52% of 21 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How raitoyami plays

Across 229 matches raitoyami averages K/R 0.70 and ADR 76.1; the rating across the 175 rated matches is 0.95. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 51% headshots. The strongest map is Nuke with a 61% win rate in 28 matches. In 53 of 175 matches the rating was 1.10 or higher (30%), in 78 it was below 0.90. In 173 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: August 2026 at 0.96. raitoyami loses the most ELO on Anubis (−39 ELO, win rate 50%). Things go best on Mirage (+60 ELO, win rate 46%). Match no. 4 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: ELO +137. Got weaker: K/R −0.05, ADR −7.0. Unchanged in recent months: Headshots at 51%, Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.