raitoyami
How does raitoyami play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).
Compared with 2,328 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Average31% of 1v2s won and so well above the average (21%).
Weapons and aim
Average0.98 K/D and so just below the average (1.02).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average28% of nades dealing damage or blinding and so well below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Sep 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.69 (at the start 0.74). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 0.96.
Damage per round (ADR)
Best month: July 2026 with 82.3. Last 3 months: 75.3 (at the start 82.3). Slightly below the average (80.1).
Share of headshot kills
Best month: September 2026 with 65%. Last 3 months unchanged at 51%. Right on the average (51%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 50% (at the start 48%). Right on the average (50%).
Best month: August 2026 with 2,929. Last 3 months: 2,830 (at the start 2,693).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 37%.
Patterns
From the last 229 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
raitoyami loses the most ELO on Anubis: −39 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.72 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 37 · Anubis
Maps in detail
from the last 229 matchesCompared with players on the same level who have at least 15 matches on the map.
How raitoyami plays
Across 229 matches raitoyami averages K/R 0.70 and ADR 76.1; the rating across the 175 rated matches is 0.95. Most room to improve: Utility hit rate at 28%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 15.4 kills per match with 51% headshots. The strongest map is Nuke with a 61% win rate in 28 matches. In 53 of 175 matches the rating was 1.10 or higher (30%), in 78 it was below 0.90. In 173 matches with detailed stats: 29 4Ks and 5 aces. Best month by rating: August 2026 at 0.96. raitoyami loses the most ELO on Anubis (−39 ELO, win rate 50%). Things go best on Mirage (+60 ELO, win rate 46%). Match no. 4 of the day goes best: 58% win rate, +30 ELO. Improved over the last three months: ELO +137. Got weaker: K/R −0.05, ADR −7.0. Unchanged in recent months: Headshots at 51%, Win rate at 50%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.