rahila

BA
On FACEIT since 2024 190 matches tracked 44 matches in 30 days
Last updated:

How does rahila play?

Rating 0.97 (from 140 matches) K/R 0.68 ADR 78.7 from 190 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 56%
Rating distribution from 140 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 29%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−2 pp · Ø 51% better than 36%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so slightly below the average (1.02).

Headshot rate 50%0 pp · Ø 50% right on the average
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 3.0
Knife kills 3 in 190 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.1%−1.2 pp · Ø 13.3% better than 19%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 45%
MVPs per match 2.0−0.3 · Ø 2.3 better than 19%
4Ks and aces 17x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

6.0 utility damage per round and so well above the average (4.2).

Utility hit rate 41%+5 pp · Ø 36% better than 85%
Utility damage per round 6.0+1.8 · Ø 4.2 better than 87%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +4.4, Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months: 0.70 (at the start 0.65). Slightly below the average (0.73).

Patterns

From the last 190 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −60 ELO
34 matches · 38% win rate
On Mirage −34 ELO
48 matches · 52% win rate
Between 18:00 and 24:00 −39 ELO, win rate 45%

rahila loses the most ELO in match 3 of the day: −60 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.30 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 36 · Anubis

Maps in detail

from the last 190 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage48
52% better than 53%
0.67 better than 19%
74.6 better than 20%
0.96 better than 27%
43% of 176 duels better than 11%
44% of 32 situations better than 69%
Ancient46
43% better than 21%
0.72 better than 40%
84.0 better than 66%
1.02 better than 47%
54% of 198 duels better than 67%
37% of 27 situations better than 48%
Dust 244
64% better than 88%
0.64 better than 9%
77.6 better than 35%
0.90 better than 10%
48% of 166 duels better than 34%
38% of 16 situations right on the average
Anubis25
48% better than 35%
0.68 better than 26%
79.7 better than 49%
0.93 better than 19%
47% of 85 duels better than 28%
11% of 9 situations better than 3%
Inferno17
65% better than 83%
0.67 better than 20%
76.2 better than 24%
1.16-
52% of 44 duels right on the average
25% of 4 situations better than 25%
Cache5
60% -
0.81 -
95.9 -
1.13-
54% of 24 duels -
50% of 4 situations -
Nuke5
0% -
0.51 -
66.1 -
0.63-
27% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How rahila plays

Across 190 matches rahila averages K/R 0.68 and ADR 78.7; the rating across the 140 rated matches is 0.97. Biggest strength: Utility damage per round at 6.0, better than 87% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 50% headshots. The strongest map is Inferno with a 65% win rate in 17 matches. In 51 of 140 matches the rating was 1.10 or higher (36%), in 62 it was below 0.90. In 110 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.09. rahila loses the most ELO in match 3 of the day (−60 ELO, win rate 38%). Things go best in match 2 of the day (+78 ELO, win rate 70%). Match no. 2 of the day goes best: 70% win rate, +78 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.4, Headshots +4 pp. Got weaker: Win rate −3 pp. Last 30 days: 44 matches, win rate 50%, net ELO −89.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.