radkko224

RO
On FACEIT since 2020 174 matches tracked 44 matches in 30 days
Last updated:

How does radkko224 play?

Rating 1.08 (from 116 matches) K/R 0.76 ADR 83.2 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 62%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 116 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (114 matches).

2,500-2,749 ELO

Compared with 2,328 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 57%
Opening duels won 48%−3 pp · Ø 51% better than 19%

Clutch

Average
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 20%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 97%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 80%
AWP share of kills 7%−4 pp · Ø 11% better than 38%
K/D 1.04+0.02 · Ø 1.02 better than 45%
Pistol kills per match 3.0
Knife kills 3 in 174 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.9% of rounds and so clearly above the average (4.1%).

2K rounds 14.2%+1.0 pp · Ø 13.2% better than 64%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 75%
MVPs per match 2.5+0.2 · Ø 2.3 better than 63%
4Ks and aces 26x 4K, 3 aces in 114 matches

Utility and deaths

Average
Nades, flashes and deaths

0.51 enemies flashed per round and so well above the average (0.31).

Utility hit rate 36%+2 pp · Ø 34% better than 62%
Utility damage per round 6.2+2.2 · Ø 4.0 better than 91%
Enemies flashed per round 0.51+0.20 · Ø 0.31 better than 92%
Deaths per round 74%+2 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +9 pp, ELO +115
= Stayed the same
K/R at 0.77, ADR at 83.8
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.78. Last 3 months: 0.77 (at the start 0.74). Slightly above the average (0.73).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −37 ELO
39 matches · 54% win rate
On Inferno −28 ELO
30 matches · 57% win rate
Between 12:00 and 18:00 −22 ELO, win rate 44%
On Wednesdays ±0 ELO, win rate 42%

radkko224 loses the most ELO on Dust 2: −37 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.06 · Anubis
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
48% better than 32%
0.78 better than 65%
84.1 better than 63%
1.11 better than 71%
52% of 279 duels right on the average
31% of 29 situations better than 27%
Dust 239
54% better than 57%
0.73 better than 40%
79.7 better than 39%
0.96 better than 18%
43% of 214 duels better than 11%
44% of 16 situations better than 66%
Inferno30
57% better than 59%
0.75 better than 43%
84.3 right on the average
1.08 better than 48%
50% of 176 duels better than 26%
29% of 14 situations better than 24%
Anubis21
38% better than 8%
0.78 better than 65%
82.1 better than 53%
1.14 better than 78%
55% of 76 duels better than 65%
33% of 9 situations better than 37%
Cache13
46% -
0.82 -
87.2 -
1.14-
50% of 72 duels -
56% of 9 situations -
Ancient12
67% -
0.85 -
91.1 -
1.27-
46% of 63 duels -
44% of 9 situations -
Nuke5
40% -
0.66 -
76.1 -
0.49-
36% of 28 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How radkko224 plays

Across 174 matches radkko224 averages K/R 0.76 and ADR 83.2; the rating across the 116 rated matches is 1.08. Biggest strength: Utility damage per round at 6.2, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Deaths per round at 74%, better than only 16% of level 10 · 2,500-2,749 ELO players. Averages 16.8 kills per match with 56% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 50 of 116 matches the rating was 1.10 or higher (43%), in 39 it was below 0.90. In 114 matches with detailed stats: 26 4Ks and 3 aces. Best month by rating: August 2026 at 1.10. radkko224 loses the most ELO on Dust 2 (−37 ELO, win rate 54%). Things go best in match 2 of the day (+3 ELO, win rate 61%). Match no. 2 of the day goes best: 61% win rate, +3 ELO. Improved over the last three months: Win rate +9 pp, ELO +115. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.77, ADR at 83.8. Last 30 days: 44 matches, win rate 48%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.