raaiin-

Brazil
69 matches tracked
ELO ▲ 102
2,117
30-day peak: 2,117
Rank SA ▲ 791 places
#4,380
BR #3,071 in BR
30 days · prev. #5,171 · best #4,135
Last updated:

How does raaiin- play?

Rating 0.97 K/R 0.70 ADR 77.9 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 69 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 9% normal 0.90 to 1.09 23% weak 0.75 to 0.89 16% very weak below 0.75 32%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Weakness
Last one alive

8% of 1v2s won and so well below the average (21%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 16%
Clutch 1v2 won 8%−13 pp · Ø 21% better than 1%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 80%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.97−0.05 · Ø 1.02 better than 30%
Pistol kills per match 2.6
Knife kills 1 in 69 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 25%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 2x 4K, 1 ace in 29 matches

Utility and deaths

Weakness
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 21%−15 pp · Ø 36% better than 1%
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 25%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +26 pp
= Stayed the same
K/R at 0.70, Rating at 0.97, ADR at 77.8, Headshots at 55%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.74. Last 3 months unchanged at 0.70. Slightly below the average (0.73).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 +1 ELO, win rate 34%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.69 · Mirage
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Most kills in a match: 38 · Cache

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
63% better than 89%
0.66 better than 16%
76.7 better than 31%
0.94 better than 21%
49% of 134 duels better than 41%
64% of 11 situations better than 96%
Dust 221
52% right on the average
0.65 better than 12%
73.2 better than 16%
0.90 better than 10%
46% of 105 duels better than 25%
20% of 10 situations better than 10%
Cache7
43% -
0.83 -
88.0 -
1.19-
55% of 33 duels -
18% of 11 situations -
Anubis6
50% -
0.74 -
75.2 -
0.94-
50% of 22 duels -
50% of 2 situations -
Inferno5
0% -
0.78 -
84.7 -
1.01-
47% of 43 duels -
42% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How raaiin- plays

Across 69 matches raaiin- averages K/R 0.70, ADR 77.9 and a rating of 0.97. Biggest strength: Headshot rate at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Mirage with a 63% win rate in 27 matches. In 20 of 69 matches the rating was 1.10 or higher (29%), in 33 it was below 0.90. In 29 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: June 2026 at 1.02. Things go best on Mirage (+50 ELO, win rate 63%). Improved over the last three months: Win rate +26 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 77.8, Headshots at 55%. Last 30 days: 8 matches, win rate 63%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.