raaiin-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Weakness8% of 1v2s won and so well below the average (21%).
Weapons and aim
Average55% headshots and so clearly above the average (50%).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (4.1%).
Utility and deaths
Weakness21% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.74. Last 3 months unchanged at 0.70. Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.02. Last 3 months unchanged at 0.97. Clearly below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 82.3. Last 3 months: 77.8 (at the start 77.9). Just below the average (80.2).
Share of headshot kills
Best month: August 2026 with 60%. Last 3 months unchanged at 55%. Clearly above the average (50%).
Matches won (win rate)
Best month: August 2026 with 80%. Last 3 months: 69% (at the start 43%). Well above the average (49%).
Best month: September 2026 with 2,045.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 69 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.69 · Mirage
- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 38 · Cache
Maps in detail
from the last 69 matchesCompared with players on the same level who have at least 15 matches on the map.
How raaiin- plays
Across 69 matches raaiin- averages K/R 0.70, ADR 77.9 and a rating of 0.97. Biggest strength: Headshot rate at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Mirage with a 63% win rate in 27 matches. In 20 of 69 matches the rating was 1.10 or higher (29%), in 33 it was below 0.90. In 29 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: June 2026 at 1.02. Things go best on Mirage (+50 ELO, win rate 63%). Improved over the last three months: Win rate +26 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.97, ADR at 77.8, Headshots at 55%. Last 30 days: 8 matches, win rate 63%, net ELO +59.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.