r1ch

LV
On FACEIT since 2018 141 matches tracked 26 matches in 30 days
ELO
3,053
Peak across the last 140 matches: 3,588
Rank EU ▲ 1,476 places
#6,201 #55 in LV
30 days · before #7,677 · best #6,140
Last updated:

How does r1ch play?

Rating 1.13 (from 80 matches) K/R 0.78 ADR 83.7 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83% on level 10
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 80 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 29% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 10%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. Higher headshot rate than the level 10 average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (80 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 75%
Opening duels won 53%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 47%+7 pp better than 89%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.60.0 level

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 3%−8 pp better than 19%
K/D 1.19+0.15 better than 89%
Pistol kills per match 2.6
Knife kills 2 in 140 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.8%+0.4 pp better than 56%
Rounds with 3K 4.8%+0.7 pp better than 77%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 23x 4K, 0 aces in 80 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 5.5+1.4 better than 81%
Enemies flashed per round 0.35+0.05 better than 66%
Rounds with a death 66%−5 pp better than 95%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.78, ADR at 83.3
▼ Got worse
Win rate −8 pp, ELO −508

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.81. Last 3 months: 0.78 (at the start 0.79).

Patterns

From the last 140 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Nuke
  2. Highest rating in a match: 2.37 · Anubis
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 238
58% better than 70%
0.82 better than 83%
84.8 better than 69%
1.10 better than 69%
61% of 140 duels better than 92%
40% of 15 situations better than 57%
Nuke26
50% better than 30%
0.77 better than 60%
81.6 better than 53%
1.13-
47% of 156 duels better than 24%
47% of 17 situations better than 73%
Ancient21
62% better than 78%
0.84 better than 88%
90.6 better than 90%
1.31-
56% of 98 duels better than 75%
67% of 9 situations better than 97%
Anubis18
67% better than 88%
0.79 better than 74%
81.3 better than 53%
1.22-
61% of 77 duels better than 90%
60% of 5 situations better than 93%
Mirage18
50% better than 42%
0.77 better than 63%
84.5 better than 69%
1.07-
63% of 48 duels better than 96%
67% of 9 situations better than 98%
Inferno14
29% -
0.67 -
77.3 -
1.01-
46% of 90 duels -
33% of 18 situations -
Poseidon3
67% -
0.65 -
70.1 -
1.05-
55% of 20 duels -
44% of 9 situations -

Compared with players on the same level who have at least 15 matches on the map.

How r1ch plays

Across 140 matches r1ch averages K/R 0.78 and ADR 83.7; the rating across the 80 rated matches is 1.13. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 17.3 kills per match, 61% of them headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 37 of 80 matches the rating was 1.10 or higher (46%), in 21 it was below 0.90. In 80 matches with detailed stats: 23 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. Things go best in match 3 of the day (+93 ELO, win rate 63%). Improved over the last three months: Headshots +3 pp. Got weaker: Win rate −8 pp, ELO −508. Unchanged in recent months: K/R at 0.78, ADR at 83.3. Last 30 days: 26 matches, win rate 73%, ELO balance ±0.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.