r1bas-

Portugal
147 matches tracked
Last updated:

How does r1bas- play?

Rating 0.90 (from 97 matches) K/R 0.67 ADR 71.8 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 97 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 26% very weak below 0.75 28%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 78%

Clutch

Weakness
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 27%−13 pp · Ø 40% better than 6%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 30%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so slightly below the average (1.02).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 36%+26 pp · Ø 10% better than 99%
K/D 0.93−0.09 · Ø 1.02 better than 20%
Pistol kills per match 2.7
Knife kills 2 in 147 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.3%).

2K rounds 11.7%−1.6 pp · Ø 13.3% better than 14%
3K rounds 3.1%−0.8 pp · Ø 3.9% better than 14%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 12x 4K, 0 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

3.6 utility damage per round and so well below the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 50%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, ADR at 74.7, Win rate at 55%
▼ Got worse
Headshots −2 pp

Aug to Sep 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.67
FebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months unchanged at 0.69. Slightly below the average (0.73).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −60 ELO
39 matches · 44% win rate
On Dust 2 −1 ELO
21 matches · 29% win rate
In match 3 of the day +40 ELO
24 matches · 42% win rate

r1bas- loses the most ELO in match 1 of the day: −60 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Ancient
  2. Highest rating in a match: 1.84 · Mirage
  3. Longest win streak: 11 wins in a row · Ancient

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage52
65% better than 92%
0.71 better than 42%
76.1 better than 32%
0.96 better than 32%
55% of 224 duels better than 76%
14% of 22 situations better than 4%
Ancient32
56% better than 66%
0.64 better than 11%
69.0 better than 5%
0.88 better than 11%
53% of 109 duels better than 64%
39% of 18 situations better than 51%
Dust 221
29% better than 3%
0.64 better than 12%
72.1 better than 12%
0.81-
58% of 67 duels better than 86%
33% of 6 situations better than 37%
Anubis16
50% right on the average
0.65 better than 14%
71.3 better than 8%
0.96-
44% of 63 duels better than 16%
25% of 8 situations better than 22%
Cache14
43% -
0.64 -
68.0 -
0.86-
49% of 57 duels -
20% of 5 situations -
Inferno9
22% -
0.67 -
68.3 -
0.88-
45% of 56 duels -
33% of 6 situations -
Overpass3
0% -
0.57 -
57.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How r1bas- plays

Across 147 matches r1bas- averages K/R 0.67 and ADR 71.8; the rating across the 97 rated matches is 0.90. Biggest strength: Rounds with first kill at 14%, better than 92% of level 9 players. Most room to improve: Clutch 1v1 won at 27%, better than only 6% of level 9 players. Averages 15.0 kills per match with 43% headshots. The strongest map is Mirage with a 65% win rate in 52 matches. In 23 of 97 matches the rating was 1.10 or higher (24%), in 52 it was below 0.90. In 77 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. r1bas- loses the most ELO in match 1 of the day (−60 ELO, win rate 44%). Things go best from match 5 of the day (+254 ELO, win rate 76%). From match no. 5 of the day on, things go best: 76% win rate, +254 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, ADR at 74.7, Win rate at 55%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.