r0v1x

Spain
41 matches tracked 20 matches in 30 days
Last updated:

How does r0v1x play?

Rating 0.86 (from 20 matches) K/R 0.69 ADR 71.6 from 41 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 35%
Rating spread from 20 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 5% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 35% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 69%
Opening duels won 56%+6 pp better than 92%

Clutch

Average
Last one alive
Clutch 1v1 won 43%+4 pp better than 76%
Clutch 1v2 won 25%+4 pp better than 76%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−5 pp better than 20%
AWP share of kills 32%+22 pp better than 97%
K/D 0.97−0.03 better than 44%
Pistol kills per match 2.4
Knife kills 1 in 41 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.8%−1.3 pp better than 19%
Rounds with 3K 3.1%−0.8 pp better than 20%
MVPs per match 2.1−0.1 better than 40%
4Ks and aces 8x 4K, 0 aces in 41 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 59%
Utility damage per round 3.2−1.0 better than 28%
Enemies flashed per round 0.30+0.03 better than 61%
Rounds with a death 72%0.0 pp level

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.62
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.77.

Patterns

From the last 41 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Ancient
  2. Most kills in a match: 29 · Dust 2
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 41 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
60% better than 84%
0.75 better than 69%
73.0 better than 18%
0.84–
61% of 64 duels better than 94%
50% of 6 situations better than 81%
Ancient9
56% –
0.70 –
75.5 –
0.98–
47% of 49 duels –
0% of 6 situations –
Inferno5
60% –
0.61 –
66.3 –
0.63–
67% of 21 duels –
100% of 2 situations –
Anubis4
25% –
0.68 –
68.0 –
0.93–
47% of 19 duels –
67% of 3 situations –
Cache3
67% –
0.68 –
62.2 –
0.85–
67% of 6 duels –
100% of 2 situations –
Mirage3
100% –
0.59 –
66.7 –
0.79–
67% of 9 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How r0v1x plays

Across 41 matches r0v1x averages K/R 0.69 and ADR 71.6; the rating across the 20 rated matches is 0.86. Biggest strength: Opening duels won at 56%. That is better than 92% of players on level 7. Most room to improve: Damage per round (ADR) at 71.6. That is better than only 9% of players on level 7. On average 15.8 kills per match, 41% of them headshots. In 3 of 20 matches the rating was 1.10 or higher (15%), in 13 it was below 0.90. In 41 matches with detailed stats: 8 4Ks and 0 aces. Best month by rating: October 2026 at 0.86. Last 30 days: 20 matches, win rate 55%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.