quazz1337

Russia
146 matches tracked 43 matches in 30 days
ELO ▲ 219
3,002
30-day peak: 3,002
Rank EU ▼ 531 places
#7,765 #2,020 in RU
30 days · before #7,234 · best #7,234
Last updated:

How does quazz1337 play?

Rating 1.06 (from 86 matches) K/R 0.77 ADR 84.9 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 86 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 28% normal 0.90 to 1.09 26% weak 0.75 to 0.89 8% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average. Rarely on the AWP.
EntryRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 54%+3 pp better than 72%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−4 pp better than 37%
Clutch 1v2 won 13%−8 pp better than 7%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 71%
AWP share of kills 3%−8 pp better than 19%
K/D 1.08+0.04 better than 64%
Pistol kills per match 2.9
Knife kills 1 in 146 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.6%+0.2 pp better than 52%
Rounds with 3K 5.0%+0.9 pp better than 82%
MVPs per match 2.6+0.2 better than 77%
4Ks and aces 16x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 66%
Utility damage per round 4.9+0.8 better than 71%
Enemies flashed per round 0.18−0.12 better than 18%
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Headshots +4 pp, ELO +410
= Stayed the same
ADR at 84.3, Win rate at 57%
▼ Got worse
K/R −0.04

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.76 (at the start 0.80).

Patterns

From the last 146 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day −99 ELO
37 matches · 49% wins
On Dust 2 −60 ELO
32 matches · 50% wins
Between 12:00 and 18:00 −1 ELO, win rate 51%
On Mondays −34 ELO, win rate 52%

quazz1337 loses the most ELO in match 2 of the day: −99 ELO, 49% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Most kills in a match: 45 · Dust 2
  3. Longest win streak: 9 wins in a row · Dust 2

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage50
58% better than 74%
0.77 better than 63%
84.5 better than 69%
1.09 better than 68%
50% of 213 duels better than 40%
31% of 26 situations better than 28%
Dust 232
50% better than 41%
0.75 better than 53%
82.2 better than 56%
1.03 better than 46%
59% of 131 duels better than 87%
50% of 18 situations better than 82%
Ancient30
57% better than 64%
0.76 better than 58%
85.9 better than 72%
1.04 better than 54%
54% of 186 duels better than 62%
25% of 20 situations better than 19%
Anubis19
63% better than 81%
0.86 better than 93%
92.3 better than 93%
1.16-
65% of 96 duels better than 97%
50% of 10 situations better than 79%
Nuke10
60% -
0.72 -
78.1 -
0.89-
51% of 47 duels -
50% of 6 situations -
Inferno4
50% -
0.84 -
89.8 -
1.13-
46% of 24 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How quazz1337 plays

Across 146 matches quazz1337 averages K/R 0.77 and ADR 84.9; the rating across the 86 rated matches is 1.06. Biggest strength: Rounds with 3K at 5.0%. That is better than 82% of players on level 10. On average 17.4 kills per match, 54% of them headshots. The strongest map is Anubis with a 63% win rate in 19 matches. In 41 of 86 matches the rating was 1.10 or higher (48%), in 23 it was below 0.90. In 86 matches with detailed stats: 16 4Ks and 1 aces. Best month by rating: September 2026 at 1.14. quazz1337 loses the most ELO in match 2 of the day (−99 ELO, win rate 49%). Things go best on Ancient (+7 ELO, win rate 57%). Improved over the last three months: Headshots +4 pp, ELO +410. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 84.3, Win rate at 57%. Last 30 days: 43 matches, win rate 58%, ELO balance +24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.