qierrr777

Brazil
On FACEIT since 2020 220 matches tracked 60 matches in 30 days
ELO ▼ 35
2,453
30-day peak: 2,512
Rank SA ▼ 183 places
#1,380
BR #904 in BR
30 days · prev. #1,197 · best #1,197
Last updated:

How does qierrr777 play?

Rating 1.14 (from 199 matches) K/R 0.80 ADR 82.2 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 199 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 18% weak 0.75 to 0.89 11% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 63%
Opening duels won 63%+12 pp · Ø 51% better than 99%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 26%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 74%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (50%).

Headshot rate 34%−16 pp · Ø 50% better than 1%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 1.16+0.14 · Ø 1.02 better than 85%
Pistol kills per match 3.1
Knife kills 4 in 220 matches

Impact

Strength
Damage and big rounds

2.8 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 63%
3K rounds 5.0%+1.0 pp · Ø 4.0% better than 82%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 55x 4K, 4 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.39+0.09 · Ø 0.30 better than 77%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.09, ELO +146
= Stayed the same
K/R at 0.80, ADR at 82.0, Headshots at 34%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.88
MayJunJulAugSepOct

Best month: October 2026 with 0.88. Last 3 months unchanged at 0.80. Clearly above the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −66 ELO
20 matches · 60% win rate
On Dust 2 −22 ELO
45 matches · 40% win rate
On Thursdays +86 ELO, win rate 44%

qierrr777 loses the most ELO on Cache: −66 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 60 · Anubis
  2. Highest rating in a match: 2.36 · Inferno
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno53
57% better than 63%
0.93 better than 98%
94.4 better than 92%
1.35 better than 98%
66% of 253 duels better than 97%
30% of 27 situations better than 21%
Dust 245
40% better than 14%
0.82 better than 81%
85.6 better than 72%
1.12 better than 75%
64% of 170 duels better than 97%
31% of 29 situations better than 31%
Mirage43
49% better than 39%
0.66 better than 15%
69.7 better than 6%
0.93 better than 17%
54% of 104 duels better than 67%
47% of 19 situations better than 74%
Anubis27
56% better than 64%
0.84 better than 87%
82.5 better than 57%
1.23 better than 93%
66% of 101 duels better than 98%
29% of 17 situations better than 27%
Cache20
60% -
0.79 -
80.3 -
1.14-
56% of 80 duels -
31% of 13 situations -
Ancient18
50% better than 45%
0.65 better than 10%
68.6 better than 3%
0.93 better than 16%
48% of 48 duels better than 30%
38% of 8 situations right on the average
Nuke9
56% -
0.75 -
76.3 -
1.05-
56% of 27 duels -
50% of 6 situations -
Vertigo3
67% -
0.81 -
84.9 -
1.16-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How qierrr777 plays

Across 220 matches qierrr777 averages K/R 0.80 and ADR 82.2; the rating across the 199 rated matches is 1.14. Biggest strength: Opening duels won at 63%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 17.8 kills per match with 34% headshots. The strongest map is Cache with a 60% win rate in 20 matches. In 103 of 199 matches the rating was 1.10 or higher (52%), in 60 it was below 0.90. In 162 matches with detailed stats: 55 4Ks and 4 aces. Best month by rating: October 2026 at 1.22. qierrr777 loses the most ELO on Cache (−66 ELO, win rate 60%). Things go best on Anubis (+63 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +55 ELO. Improved over the last three months: Rating +0.09, ELO +146. Unchanged in recent months: K/R at 0.80, ADR at 82.0, Headshots at 34%, Win rate at 51%. Last 30 days: 60 matches, win rate 48%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.