pwL

RS
230 matches tracked 80 matches in 30 days
ELO ▲ 170
3,458
30-day peak: 3,487
Rank EU ▲ 396 places
#1,198
RS #30 in RS
30 days · prev. #1,594 · best #1,127
Last updated:

How does pwL play?

Rating 1.04 K/R 0.74 ADR 83.7 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 230 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 18%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 51%−1 pp · Ø 52% better than 35%

Clutch

Average
Last one alive

41% of 1v1s won and so just below the average (42%).

Clutch 1v1 won 41%−1 pp · Ø 42% better than 60%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 51%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

55% headshots and so slightly above the average (53%).

Headshot rate 55%+2 pp · Ø 53% better than 62%
AWP share of kills 7%−5 pp · Ø 12% better than 43%
K/D 1.07+0.01 · Ø 1.06 better than 45%
Pistol kills per match 3.1
Knife kills 1 in 230 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.2%).

2K rounds 14.3%+0.7 pp · Ø 13.6% better than 61%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 31x 4K, 1 ace in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

4.7 utility damage per round and so well above the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 4.7+0.8 · Ø 3.9 better than 75%
Enemies flashed per round 0.36+0.04 · Ø 0.32 better than 62%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.05, Rating −0.06, ADR −4.9, Headshots −3 pp, ELO −444

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.73 (at the start 0.78). Just below the average (0.75).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −27 ELO
41 matches · 44% win rate
On Dust 2 −11 ELO
45 matches · 49% win rate
On Sundays +95 ELO, win rate 48%

pwL loses the most ELO in match 3 of the day: −27 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Mirage
  2. Highest rating in a match: 2.48 · Nuke
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
56% better than 56%
0.70 better than 22%
82.0 better than 48%
1.00 better than 27%
54% of 345 duels better than 58%
47% of 34 situations better than 75%
Ancient53
58% better than 58%
0.83 better than 81%
89.4 better than 82%
1.16 better than 80%
54% of 202 duels better than 59%
30% of 33 situations better than 28%
Dust 245
49% better than 27%
0.71 better than 27%
80.2 better than 39%
1.02 better than 32%
46% of 157 duels better than 16%
48% of 23 situations better than 72%
Nuke25
60% better than 54%
0.77 right on the average
88.9 better than 77%
1.04 better than 33%
54% of 148 duels better than 54%
22% of 9 situations better than 12%
Cache16
38% better than 2%
0.68 better than 8%
76.1 better than 13%
0.96 better than 7%
38% of 61 duels better than 2%
17% of 6 situations better than 7%
Inferno12
50% -
0.76 -
83.5 -
1.05-
53% of 45 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pwL plays

Across 230 matches pwL averages K/R 0.74, ADR 83.7 and a rating of 1.04. Biggest strength: Utility damage per round at 4.7, better than 75% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.5%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.2 kills per match with 55% headshots. The strongest map is Nuke with a 60% win rate in 25 matches. In 94 of 230 matches the rating was 1.10 or higher (41%), in 79 it was below 0.90. In 163 matches with detailed stats: 31 4Ks and 1 ace. Best month by rating: July 2026 at 1.09. pwL loses the most ELO in match 3 of the day (−27 ELO, win rate 44%). Things go best on Mirage (+371 ELO, win rate 56%). Match no. 2 of the day goes best: 59% win rate, +172 ELO. Got weaker: K/R −0.05, Rating −0.06, ADR −4.9, Headshots −3 pp, ELO −444. Unchanged in recent months: Win rate at 53%. Last 30 days: 80 matches, win rate 55%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.