purs

CN
On FACEIT since 2023 304 matches tracked
Last updated:
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How does purs play?

Rating 1.03 K/R 0.74 ADR 79.7 from 304 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 304 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 17% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
ClutcherEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (246 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 87%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 41%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 28%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so slightly above the average (50%).

Headshot rate 52%+2 pp · Ø 50% better than 62%
AWP share of kills 17%+6 pp · Ø 11% better than 80%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.5
Knife kills 1 in 304 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 55%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 69%
4Ks and aces 39x 4K, 5 aces in 246 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 28%−7 pp · Ø 35% better than 9%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.19−0.11 · Ø 0.30 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +275
= Stayed the same
K/R at 0.74, Rating at 1.02, ADR at 79.7, Headshots at 52%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.74 (at the start 0.76). Right on the average (0.74).

Patterns

From the last 304 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −56 ELO
92 matches · 53% win rate
In match 3 of the day −19 ELO
39 matches · 38% win rate
On Mondays −54 ELO, win rate 43%

purs loses the most ELO on Mirage: −56 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 64 · Anubis
  2. Highest rating in a match: 2.17 · Anubis
  3. Longest win streak: 18 wins in a row · Anubis

Maps in detail

from the last 304 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
53% better than 56%
0.75 better than 54%
82.3 better than 57%
1.04 better than 52%
55% of 439 duels better than 72%
52% of 48 situations better than 85%
Anubis63
54% better than 58%
0.80 better than 77%
82.3 better than 56%
1.09 better than 69%
52% of 363 duels better than 57%
50% of 38 situations better than 79%
Ancient46
63% better than 83%
0.74 better than 45%
80.8 better than 45%
1.02 better than 47%
50% of 203 duels better than 41%
35% of 23 situations better than 45%
Inferno36
44% better than 22%
0.77 better than 54%
79.5 better than 37%
1.07 better than 48%
55% of 192 duels better than 65%
29% of 14 situations better than 18%
Nuke34
53% better than 37%
0.67 better than 16%
72.6 better than 12%
0.92 better than 13%
49% of 163 duels better than 34%
36% of 14 situations better than 42%
Dust 217
59% better than 77%
0.66 better than 13%
75.2 better than 20%
0.88 better than 7%
42% of 79 duels better than 9%
38% of 8 situations right on the average
Cache9
67% -
0.75 -
76.3 -
1.08-
58% of 33 duels -
38% of 8 situations -
Aim_map_faceit3
33% -
0.48 -
58.3 -
0.80-
48% of 54 duels -
48% of 54 situations -

Compared with players on the same level who have at least 15 matches on the map.

How purs plays

Across 304 matches purs averages K/R 0.74, ADR 79.7 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 47%, better than 87% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.7 kills per match with 52% headshots. The strongest map is Ancient with a 63% win rate in 46 matches. In 128 of 304 matches the rating was 1.10 or higher (42%), in 122 it was below 0.90. In 246 matches with detailed stats: 39 4Ks and 5 aces. Best month by rating: July 2026 at 1.04. purs loses the most ELO on Mirage (−56 ELO, win rate 53%). Things go best on Anubis (+147 ELO, win rate 54%). Match no. 1 of the day goes best: 60% win rate, +56 ELO. Improved over the last three months: Win rate +4 pp, ELO +275. Unchanged in recent months: K/R at 0.74, Rating at 1.02, ADR at 79.7, Headshots at 52%. Last 30 days: 8 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.