punk272

Brazil
309 matches tracked 116 matches in 30 days
ELO ▼ 164
2,198
30-day peak: 2,549
Rank SA ▲ 2,506 places
#3,280 #2,024 in BR
30 days · before #5,786 · best #3,280
Last updated:

How does punk272 play?

Rating 0.93 (from 128 matches) K/R 0.70 ADR 73.7 from 309 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 128 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 14% weak 0.75 to 0.89 21% very weak below 0.75 34%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average.
AWPer
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 52%+1 pp better than 56%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 12%
Clutch 1v2 won 18%−3 pp better than 27%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−7 pp better than 16%
AWP share of kills 24%+13 pp better than 90%
K/D 0.98−0.05 better than 29%
Pistol kills per match 2.4
Knife kills 2 in 309 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 12.2%−1.1 pp better than 18%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 2.1−0.2 better than 24%
4Ks and aces 33x 4K, 1 ace in 251 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 2.4−1.7 better than 8%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, ADR at 73.4, Headshots at 44%, Win rate at 46%
▼ Got worse
ELO −253

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.73. Last 3 months: 0.70 (at the start 0.71).

Patterns

From the last 309 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −230 ELO
66 matches · 47% wins
From match 5 of the day −134 ELO
101 matches · 40% wins
On Fridays −194 ELO, win rate 40%

punk272 loses the most ELO on Anubis: −230 ELO, 47% wins

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.88 · Mirage
  3. Most kills in a match: 42 · Dust 2

Maps in detail

from the last 309 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage151
51% better than 47%
0.68 better than 22%
72.0 better than 11%
0.93 better than 17%
53% of 694 duels better than 58%
33% of 88 situations better than 35%
Anubis66
47% better than 30%
0.72 better than 39%
75.2 better than 19%
0.92 better than 11%
53% of 300 duels better than 59%
26% of 35 situations better than 25%
Ancient31
39% better than 10%
0.70 better than 27%
75.9 better than 20%
1.03 level
47% of 123 duels better than 26%
22% of 18 situations better than 16%
Dust 229
45% better than 26%
0.70 better than 30%
72.4 better than 12%
0.66-
48% of 133 duels better than 31%
30% of 10 situations better than 28%
Nuke16
38% better than 7%
0.84 better than 78%
84.1 better than 56%
0.94-
58% of 81 duels better than 75%
30% of 10 situations better than 31%
Cache14
29% -
0.63 -
70.8 -
0.72-
43% of 58 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How punk272 plays

Across 309 matches punk272 averages K/R 0.70 and ADR 73.7; the rating across the 128 rated matches is 0.93. Most room to improve: Utility damage per round at 2.4. That is better than only 8% of players on level 10. On average 15.5 kills per match, 44% of them headshots. The strongest map is Mirage with a 51% win rate in 151 matches. In 40 of 128 matches the rating was 1.10 or higher (31%), in 70 it was below 0.90. In 251 matches with detailed stats: 33 4Ks and 1 aces. Best month by rating: September 2026 at 1.00. punk272 loses the most ELO on Anubis (−230 ELO, win rate 47%). Things go best in match 4 of the day (+50 ELO, win rate 54%). Got weaker: ELO −253. Unchanged in recent months: K/R at 0.70, ADR at 73.4, Headshots at 44%, Win rate at 46%. Last 30 days: 116 matches, win rate 42%, ELO balance −198.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.