puf

USA
79 matches tracked
ELO
2,518
Peak across the last 79 matches: 2,678
Rank NA ▼ 7 places
#1,473
US #788 in US
30 days · prev. #1,466 · best #1,439
Last updated:

How does puf play?

Rating 0.95 (from 33 matches) K/R 0.69 ADR 73.7 from 79 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 33 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 12% normal 0.90 to 1.09 33% weak 0.75 to 0.89 15% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (23 matches).

2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

42% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 42%−9 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 36%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 62%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 54%+3 pp · Ø 51% better than 69%
AWP share of kills 1%−10 pp · Ø 11% better than 5%
K/D 0.97−0.06 · Ø 1.03 better than 20%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.2 pp · Ø 13.2% better than 13%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 4%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 1x 4K, 0 aces in 23 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 45%+10 pp · Ø 35% better than 98%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.45+0.14 · Ø 0.31 better than 85%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +7 pp, Win rate +8 pp
= Stayed the same
ADR at 70.6
▼ Got worse
K/R −0.04

Aug to Sep 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.65 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 79 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −28 ELO
25 matches · 60% win rate
In match 2 of the day +18 ELO
24 matches · 50% win rate
On Wednesdays −2 ELO, win rate 50%

puf loses the most ELO on Mirage: −28 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Cache
  2. Most kills in a match: 34 · Cache
  3. Highest rating in a match: 1.67 · Mirage

Maps in detail

from the last 79 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 227
59% better than 74%
0.64 better than 8%
70.2 better than 5%
0.90-
59% of 41 duels better than 85%
29% of 7 situations better than 24%
Mirage25
60% better than 79%
0.69 better than 24%
75.5 better than 22%
0.98-
53% of 43 duels better than 59%
33% of 6 situations better than 35%
Ancient13
38% -
0.76 -
80.5 -
0.96-
18% of 11 duels -
0% of 1 situations -
Cache9
56% -
0.66 -
70.4 -
0.91-
38% of 39 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How puf plays

Across 79 matches puf averages K/R 0.69 and ADR 73.7; the rating across the 33 rated matches is 0.95. Biggest strength: Utility hit rate at 45%, better than 98% of level 10 · 2,500-2,749 ELO players. Most room to improve: Opening duels won at 42%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 15.0 kills per match with 54% headshots. The strongest map is Mirage with a 60% win rate in 25 matches. In 9 of 33 matches the rating was 1.10 or higher (27%), in 13 it was below 0.90. In 23 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: July 2026 at 1.06. puf loses the most ELO on Mirage (−28 ELO, win rate 60%). Things go best on Dust 2 (+41 ELO, win rate 59%). Improved over the last three months: Headshots +7 pp, Win rate +8 pp. Got weaker: K/R −0.04. Unchanged in recent months: ADR at 70.6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.