ptk

USA
95 matches tracked 11 matches in 30 days
ELO ▼ 149
2,525
30-day peak: 2,696
Rank NA ▼ 372 places
#1,437
US #766 in US
30 days · prev. #1,065 · best #1,029
Last updated:

How does ptk play?

Rating 1.07 (from 45 matches) K/R 0.80 ADR 86.0 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 45 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 31% weak 0.75 to 0.89 18% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (32 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Strength
Last one alive

45% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 80%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 33%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 77%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (51%).

Headshot rate 55%+4 pp · Ø 51% better than 75%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.10+0.07 · Ø 1.03 better than 66%
Pistol kills per match 3.5
Knife kills 1 in 95 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.4% of rounds and so well above the average (4.0%).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 27%
3K rounds 5.4%+1.4 pp · Ø 4.0% better than 87%
MVPs per match 2.4+0.1 · Ø 2.3 better than 55%
4Ks and aces 3x 4K, 1 ace in 32 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.4−1.7 · Ø 4.1 better than 8%
Enemies flashed per round 0.27−0.04 · Ø 0.31 better than 42%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp
= Stayed the same
Rating at 1.06, Win rate at 52%
▼ Got worse
K/R −0.06, ADR −7.4, ELO −224

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.76 (at the start 0.82). Just above the average (0.74).

Patterns

From the last 95 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −35 ELO
40 matches · 53% win rate
Between 18:00 and 24:00 −119 ELO, win rate 35%
On Saturdays −35 ELO, win rate 38%

ptk loses the most ELO on Mirage: −35 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Most kills in a match: 30 · Anubis
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 55%
0.84 better than 85%
89.9 better than 85%
1.10 better than 68%
55% of 109 duels better than 69%
29% of 14 situations better than 23%
Dust 217
35% better than 5%
0.79 better than 70%
89.1 better than 82%
1.10-
41% of 34 duels better than 5%
100% of 2 situations better than 99%
Ancient12
33% -
0.75 -
82.3 -
1.02-
58% of 31 duels -
67% of 3 situations -
Anubis9
67% -
0.72 -
79.9 -
0.89-
53% of 32 duels -
100% of 1 situations -
Cache6
33% -
0.81 -
80.1 -
1.14-
61% of 18 duels -
67% of 3 situations -
Nuke6
100% -
0.79 -
79.2 -
1.04-
56% of 18 duels -
25% of 4 situations -
Inferno5
60% -
0.80 -
81.4 -
1.05-
33% of 12 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ptk plays

Across 95 matches ptk averages K/R 0.80 and ADR 86.0; the rating across the 45 rated matches is 1.07. Biggest strength: 3K rounds at 5.4%, better than 87% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 17.0 kills per match with 55% headshots. The strongest map is Mirage with a 53% win rate in 40 matches. In 18 of 45 matches the rating was 1.10 or higher (40%), in 13 it was below 0.90. In 32 matches with detailed stats: 3 4Ks and 1 ace. Best month by rating: October 2026 at 1.10. ptk loses the most ELO on Mirage (−35 ELO, win rate 53%). Things go best in match 1 of the day (+67 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +67 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.06, ADR −7.4, ELO −224. Unchanged in recent months: Rating at 1.06, Win rate at 52%. Last 30 days: 11 matches, win rate 45%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.