prsc

BQ
188 matches tracked 80 matches in 30 days
Last updated:

How does prsc play?

Rating 1.04 (from 104 matches) K/R 0.74 ADR 79.1 from 188 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68% on level 8
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 67%
Rating spread from 104 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerMulti-kills
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (140 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%+1.0 pp better than 64%
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 41%+3 pp better than 65%
Clutch 1v2 won 22%0 pp level
Clutch kills per match 1.6−0.1 better than 47%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−8 pp better than 10%
AWP share of kills 34%+24 pp better than 98%
K/D 1.000.00 level
Pistol kills per match 3.0
Knife kills 8 in 188 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.5%+0.4 pp better than 59%
Rounds with 3K 4.0%+0.1 pp better than 53%
MVPs per match 2.3+0.1 better than 58%
4Ks and aces 32x 4K, 3 aces in 140 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 6.0+1.8 better than 86%
Enemies flashed per round 0.51+0.23 better than 93%
Rounds with a death 73%+1.0 pp better than 41%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.73, ADR at 78.4
▼ Got worse
Win rate −8 pp, ELO −66

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.73 (at the start 0.75).

Patterns

From the last 188 matches, each row based on 20+ matches.

Where does the ELO go?

On Dust 2 −92 ELO
50 matches · 44% wins
On Anubis −89 ELO
48 matches · 46% wins

prsc loses the most ELO on Dust 2: −92 ELO, 44% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Dust 2
  2. Highest rating in a match: 2.16 · Anubis
  3. Longest win streak: 6 wins in a row · Anubis

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage55
55% better than 64%
0.73 level
78.4 better than 44%
1.07 better than 72%
52% of 219 duels better than 58%
42% of 26 situations better than 59%
Dust 250
44% better than 28%
0.73 level
78.8 better than 45%
1.03 better than 59%
53% of 225 duels better than 64%
39% of 23 situations better than 53%
Anubis48
46% better than 31%
0.79 better than 80%
82.6 better than 63%
1.09 better than 76%
57% of 260 duels better than 84%
48% of 27 situations better than 69%
Ancient14
29% –
0.71 –
78.3 –
0.94–
42% of 74 duels –
13% of 8 situations –
Cache8
50% –
0.64 –
73.2 –
0.70–
47% of 49 duels –
25% of 4 situations –
Nuke8
63% –
0.63 –
74.4 –
0.94–
53% of 30 duels –
80% of 5 situations –
Inferno5
60% –
0.74 –
75.2 –
1.08–
50% of 30 duels –
40% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How prsc plays

Across 188 matches prsc averages K/R 0.74 and ADR 79.1; the rating across the 104 rated matches is 1.04. Biggest strength: Utility damage per round at 6.0. That is better than 86% of players on level 8. Most room to improve: Headshot rate at 39%. That is better than only 10% of players on level 8. On average 16.6 kills per match, 39% of them headshots. The strongest map is Mirage with a 55% win rate in 55 matches. In 41 of 104 matches the rating was 1.10 or higher (39%), in 34 it was below 0.90. In 140 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. prsc loses the most ELO on Dust 2 (−92 ELO, win rate 44%). Things go best on Mirage (+90 ELO, win rate 55%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −8 pp, ELO −66. Unchanged in recent months: K/R at 0.73, ADR at 78.4. Last 30 days: 80 matches, win rate 49%, ELO balance −62.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.