prossper
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (39 matches).
Opening
AverageClutch
StrengthWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 9 averageAug 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.74. Last 3 months: 0.74 (at the start 0.72).
Rating, 1.00 is an average match
Damage per round (ADR)
Best month: August 2026 with 82.2. Last 3 months: 82.2 (at the start 79.7).
Share of headshot kills
Best month: July 2026 with 46%. Last 3 months: 42% (at the start 46%).
Matches won (win rate)
Best month: August 2026 with 54%. Last 3 months: 54% (at the start 48%).
Best month: July 2026 with 2,017. Last 3 months: 1,996 (at the start 1,916).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 46%.
Patterns
From the last 115 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
prossper loses the most ELO in match 3 of the day: −80 ELO, 43% wins
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 36 · Ancient
Maps in detail
from the last 115 matchesCompared with players on the same level who have at least 15 matches on the map.
How prossper plays
Biggest strength: Clutch 1v1 won at 51%. That is better than 96% of players on level 9. Most room to improve: Rounds with first kill at 7%. That is better than only 8% of players on level 9. On average 15.6 kills per match, 44% of them headshots. The strongest map is Anubis with a 57% win rate in 21 matches. In 39 matches with detailed stats: 6 4Ks and 1 aces. prossper loses the most ELO in match 3 of the day (−80 ELO, win rate 43%). Things go best in match 2 of the day (−37 ELO, win rate 61%). Improved over the last three months: Win rate +6 pp, ELO +80. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.74, ADR at 82.2.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.