promar_1133

Ukraine
137 matches tracked 42 matches in 30 days
Last updated:

How does promar_1133 play?

Rating 1.02 (from 106 matches) K/R 0.74 ADR 82.0 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 8
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 106 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 12% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+3 pp better than 86%
Opening duels won 52%+2 pp better than 65%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 31%+11 pp better than 94%
Clutch kills per match 1.1−0.5 better than 9%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 43%−4 pp better than 25%
AWP share of kills 9%−1 pp better than 52%
K/D 0.99−0.01 better than 46%
Pistol kills per match 2.5
Knife kills 6 in 137 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.1%0.0 pp level
Rounds with 3K 4.6%+0.7 pp better than 77%
MVPs per match 2.20.0 level
4Ks and aces 20x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 39%+4 pp better than 77%
Utility damage per round 3.8−0.5 better than 41%
Enemies flashed per round 0.14−0.14 better than 14%
Rounds with a death 74%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
ADR +4.0, Headshots +5 pp, Win rate +5 pp, ELO +115
= Stayed the same
K/R at 0.74
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: September 2026 with 0.77. Last 3 months: 0.74 (at the start 0.72).

Patterns

From the last 137 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Inferno −103 ELO
20 matches · 55% wins
In match 1 of the day −92 ELO
41 matches · 44% wins
On Tuesdays −96 ELO, win rate 45%

promar_1133 loses the most ELO on Inferno: −103 ELO, 55% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Mirage
  2. Longest win streak: 11 wins in a row · Dust 2
  3. Most kills in a match: 33 · Nuke

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 245
56% better than 70%
0.75 better than 61%
82.7 better than 65%
1.07 better than 69%
54% of 230 duels better than 71%
44% of 16 situations better than 68%
Mirage32
59% better than 81%
0.75 better than 61%
83.8 better than 69%
1.03 better than 57%
53% of 177 duels better than 64%
25% of 8 situations better than 18%
Inferno20
55% better than 60%
0.67 better than 27%
74.2 better than 24%
0.88-
47% of 95 duels better than 30%
33% of 9 situations better than 43%
Anubis17
41% better than 19%
0.75 better than 60%
83.3 better than 65%
1.02-
54% of 84 duels better than 68%
33% of 12 situations better than 39%
Ancient9
33% -
0.70 -
85.7 -
0.97-
42% of 43 duels -
17% of 6 situations -
Cache9
56% -
0.71 -
80.4 -
1.00-
50% of 48 duels -
25% of 4 situations -
Nuke4
25% -
0.86 -
91.2 -
1.16-
54% of 28 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How promar_1133 plays

Across 137 matches promar_1133 averages K/R 0.74 and ADR 82.0; the rating across the 106 rated matches is 1.02. Biggest strength: Rounds with first kill at 13%. That is better than 86% of players on level 8. Most room to improve: Clutch 1v1 won at 32%. That is better than only 20% of players on level 8. On average 15.8 kills per match, 43% of them headshots. The strongest map is Mirage with a 59% win rate in 32 matches. In 45 of 106 matches the rating was 1.10 or higher (42%), in 38 it was below 0.90. In 106 matches with detailed stats: 20 4Ks and 2 aces. Best month by rating: September 2026 at 1.06. promar_1133 loses the most ELO on Inferno (−103 ELO, win rate 55%). Things go best on Mirage (+53 ELO, win rate 59%). Improved over the last three months: ADR +4.0, Headshots +5 pp, Win rate +5 pp, ELO +115. Unchanged in recent months: K/R at 0.74. Last 30 days: 42 matches, win rate 45%, ELO balance +18.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.