priNNter0ff

Turkey
100 matches tracked
Last updated:

How does priNNter0ff play?

Rating 0.96 (from 10 matches) K/R 0.73 ADR 76.4 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.24 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 10 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 20%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (2 matches).

Opening

The first duels of the round
Rounds with first kill 5% no comparison
Opening duels won 29% no comparison

Clutch

Last one alive
Clutch 1v1 won 0% no comparison
Clutch kills per match 1.5 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 71%
AWP share of kills 12% no comparison
K/D 1.01−0.03 better than 38%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 10.3% no comparison
Rounds with 3K 2.6% no comparison
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 0x 4K, 0 aces in 2 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 41% no comparison
Utility damage per round 7.5 no comparison
Enemies flashed per round 0.28 no comparison
Rounds with a death 72%+1 pp better than 42%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +91
= Stayed the same
K/R at 0.71, ADR at 73.7, Win rate at 48%
▼ Got worse
Headshots −5 pp

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.73. Last 3 months: 0.71 (at the start 0.73).

Patterns

From the last 100 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −26 ELO
21 matches · 48% wins
On Mirage −25 ELO
21 matches · 38% wins
From match 5 of the day +21 ELO
25 matches · 36% wins

priNNter0ff loses the most ELO on Cache: −26 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.32 · Mirage
  2. Longest win streak: 6 wins in a row · Cache
  3. Most kills in a match: 35 · Inferno

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 228
68% better than 93%
0.71 better than 34%
74.7 better than 18%
-
58% of 99 duels better than 84%
46% of 26 situations better than 75%
Cache21
48% -
0.75 -
76.7 -
0.98-
59% of 83 duels -
38% of 16 situations -
Mirage21
38% better than 7%
0.75 better than 53%
81.3 better than 52%
1.28-
46% of 90 duels better than 20%
25% of 16 situations better than 16%
Anubis14
43% -
0.76 -
77.3 -
0.88-
43% of 56 duels -
56% of 9 situations -
Inferno13
23% -
0.72 -
74.5 -
0.61-
61% of 38 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How priNNter0ff plays

Across 100 matches priNNter0ff averages K/R 0.73 and ADR 76.4; the rating across the 10 rated matches is 0.96. On average 16.4 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 68% win rate in 28 matches. In 3 of 10 matches the rating was 1.10 or higher (30%), in 4 it was below 0.90. In 2 matches with detailed stats: 0 4Ks and 0 aces. Best month by rating: August 2026 at 0.96. priNNter0ff loses the most ELO on Cache (−26 ELO, win rate 48%). Things go best in match 1 of the day (+18 ELO, win rate 60%). Improved over the last three months: ELO +91. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.71, ADR at 73.7, Win rate at 48%.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.