pr-
How does pr- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (57 matches).
Compared with 10,580 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (51%).
Clutch
Weakness16% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Average0.97 K/D and so slightly below the average (1.05).
Impact
AverageExactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).
Utility and deaths
Average2.5 utility damage per round and so well below the average (3.8).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.76. Last 3 months: 0.71 (at the start 0.68). Slightly below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.05. Last 3 months: 0.99 (at the start 1.01). Clearly below the average (1.04).
Damage per round (ADR)
Best month: July 2026 with 77.0. Last 3 months: 73.5 (at the start 72.6). Clearly below the average (80.6).
Share of headshot kills
Best month: July 2026 with 51%. Last 3 months unchanged at 46%. Well below the average (52%).
Matches won (win rate)
Best month: October 2026 with 80%. Last 3 months: 54% (at the start 56%). Slightly above the average (52%).
Best month: August 2026 with 2,901. Last 3 months: 2,860 (at the start 2,724).
Rounds with first kill
Best month: October 2026 with 19%.
1v1 clutches won
Best month: September 2026 with 37%.
Patterns
From the last 151 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
pr- loses the most ELO in match 3 of the day: −58 ELO, 41% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Highest rating in a match: 1.96 · Anubis
- Most kills in a match: 36 · Mirage
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 151 matchesCompared with players on the same level who have at least 15 matches on the map.
How pr- plays
Across 151 matches pr- averages K/R 0.69 and ADR 73.0; the rating across the 115 rated matches is 1.00. Most room to improve: Damage per round (ADR) at 73.0, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 15.5 kills per match with 46% headshots. The strongest map is Anubis with a 64% win rate in 25 matches. In 43 of 115 matches the rating was 1.10 or higher (37%), in 49 it was below 0.90. In 57 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.05. pr- loses the most ELO in match 3 of the day (−58 ELO, win rate 41%). Things go best on Mirage (+69 ELO, win rate 57%). Improved over the last three months: ELO +136. Unchanged in recent months: K/R at 0.71, Rating at 0.99, ADR at 73.5, Headshots at 46%, Win rate at 54%. Last 30 days: 19 matches, win rate 63%, net ELO +148.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.