poseidon2221

QA
24 matches tracked
Last updated:

How does poseidon2221 play?

Rating 0.93 K/R 0.67 ADR 71.1 from 24 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 24 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 8% good 1.10 to 1.29 21% normal 0.90 to 1.09 13% weak 0.75 to 0.89 29% very weak below 0.75 25%
better than most on level 4 about average weaker than most
Level 4

Compared with 701 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so clearly below the average (49%).

Rounds with first kill 10%+1 pp · Ø 9% better than 58%
Opening duels won 45%−4 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (22%).

Clutch 1v1 won 31%−6 pp · Ø 37% better than 23%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 78%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 34%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so well below the average (43%).

Headshot rate 36%−7 pp · Ø 43% better than 16%
AWP share of kills 22%+11 pp · Ø 11% better than 87%
K/D 0.92−0.03 · Ø 0.95 better than 42%
Pistol kills per match 2.4

Impact

Weakness
Damage and big rounds

1.7 MVPs per match and so well below the average (2.1).

2K rounds 12.9%+0.2 pp · Ø 12.7% better than 61%
3K rounds 2.9%−0.6 pp · Ø 3.5% better than 24%
MVPs per match 1.7−0.4 · Ø 2.1 better than 14%
4Ks and aces 2x 4K, 1 ace in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 32%
Enemies flashed per round 0.28+0.05 · Ø 0.23 better than 66%
Deaths per round 73%0 pp · Ø 73% right on the average

Patterns

Soon this shows where poseidon2221 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 8 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.88 · Dust 2
  2. Most kills in a match: 23 · Anubis
  3. Longest win streak: 3 wins in a row · Dust 2

Maps in detail

from the last 24 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 28
63% -
0.74 -
75.0 -
1.06-
48% of 27 duels -
40% of 5 situations -
Mirage6
33% -
0.54 -
59.1 -
0.75-
39% of 23 duels -
50% of 4 situations -
Inferno4
50% -
0.66 -
74.1 -
0.89-
48% of 27 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How poseidon2221 plays

Across 24 matches poseidon2221 averages K/R 0.67, ADR 71.1 and a rating of 0.93. Most room to improve: Damage per round (ADR) at 71.1, better than only 14% of level 4 players. Averages 13.5 kills per match with 36% headshots. In 8 of 24 matches the rating was 1.10 or higher (33%), in 13 it was below 0.90. In 24 matches with detailed stats: 2 4Ks and 1 ace. Last 30 days: 3 matches, win rate 0%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.