polzerm

TV
181 matches tracked 23 matches in 30 days
ELO ▼ 7
3,009
30-day peak: 3,026
Rank EU ▼ 655 places
#7,680
TV #3 in TV
30 days · prev. #7,025 · best #7,025
Last updated:

How does polzerm play?

Rating 1.22 (from 133 matches) K/R 0.81 ADR 92.7 from 181 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 133 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 39% good 1.10 to 1.29 22% normal 0.90 to 1.09 16% weak 0.75 to 0.89 11% very weak below 0.75 9%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. More damage per round than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (128 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 17% of rounds and so well above the average (11%).

Rounds with first kill 17%+6 pp · Ø 11% better than 98%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.06).

Headshot rate 49%−4 pp · Ø 53% better than 27%
AWP share of kills 10%−2 pp · Ø 12% better than 56%
K/D 1.17+0.11 · Ø 1.06 better than 76%
Pistol kills per match 3.3
Knife kills 4 in 181 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.7% of rounds and so well above the average (4.2%).

2K rounds 15.5%+1.9 pp · Ø 13.6% better than 84%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 90%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 37x 4K, 9 aces in 128 matches

Utility and deaths

Strength
Nades, flashes and deaths

7.7 utility damage per round and so well above the average (3.9).

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 7.7+3.8 · Ø 3.9 better than 98%
Enemies flashed per round 0.50+0.18 · Ø 0.32 better than 90%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.21, Rating +0.33, ADR +22.6
= Stayed the same
Nothing clear
▼ Got worse
Headshots −7 pp, Win rate −3 pp, ELO −226

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: October 2026 with 0.91. Last 3 months: 0.87 (at the start 0.66). Well above the average (0.75).

Patterns

From the last 181 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −56 ELO
30 matches · 57% win rate
In match 3 of the day −38 ELO
35 matches · 57% win rate
Between 12:00 and 18:00 +6 ELO, win rate 56%
On Sundays ±0 ELO, win rate 52%

polzerm loses the most ELO on Ancient: −56 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Ancient
  2. Highest rating in a match: 1.97 · Dust 2
  3. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 181 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Cache33
61% better than 58%
0.85 better than 76%
96.1 better than 89%
1.21 better than 77%
61% of 206 duels better than 79%
41% of 17 situations better than 56%
Ancient30
57% better than 55%
0.79 better than 65%
91.4 better than 87%
1.16 better than 80%
57% of 143 duels better than 75%
25% of 8 situations better than 19%
Mirage30
60% better than 72%
0.76 right on the average
90.5 better than 84%
1.18 better than 82%
61% of 89 duels better than 90%
14% of 7 situations better than 3%
Inferno29
69% better than 73%
0.83 better than 67%
93.0 better than 76%
1.25 better than 74%
63% of 92 duels better than 79%
50% of 6 situations better than 72%
Nuke24
75% better than 94%
0.91 better than 93%
100.4 better than 98%
1.34 better than 96%
62% of 116 duels better than 89%
25% of 4 situations better than 16%
Dust 219
68% better than 90%
0.85 better than 85%
94.4 better than 92%
1.21 better than 85%
60% of 103 duels better than 85%
60% of 10 situations better than 93%
Overpass10
50% -
0.63 -
74.5 -
-
-
-
Anubis6
67% -
0.73 -
80.0 -
1.15-
58% of 19 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How polzerm plays

Across 181 matches polzerm averages K/R 0.81 and ADR 92.7; the rating across the 133 rated matches is 1.22. Biggest strength: Rounds with first kill at 17%, better than 98% of level 10 · 3,000-3,499 ELO players. Averages 17.3 kills per match with 49% headshots. The strongest map is Nuke with a 75% win rate in 24 matches. In 86 of 133 matches the rating was 1.10 or higher (65%), in 26 it was below 0.90. In 128 matches with detailed stats: 37 4Ks and 9 aces. Best month by rating: October 2026 at 1.26. polzerm loses the most ELO on Ancient (−56 ELO, win rate 57%). Things go best on Inferno (+63 ELO, win rate 69%). Match no. 1 of the day goes best: 69% win rate, −11 ELO. Improved over the last three months: K/R +0.21, Rating +0.33, ADR +22.6. Got weaker: Headshots −7 pp, Win rate −3 pp, ELO −226. Last 30 days: 23 matches, win rate 65%, net ELO +19.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.