polar1sek-

Poland
96 matches tracked 64 matches in 30 days
Last updated:

How does polar1sek- play?

Rating 1.14 K/R 0.84 ADR 86.6 from 96 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 77%
Rating distribution from 96 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 26% good 1.10 to 1.29 25% normal 0.90 to 1.09 24% weak 0.75 to 0.89 14% very weak below 0.75 9%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Headshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,321 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 72%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Strength
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 84%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.17+0.14 · Ø 1.03 better than 84%
Pistol kills per match 2.9
Knife kills 2 in 96 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (4.1%).

2K rounds 14.7%+1.5 pp · Ø 13.2% better than 75%
3K rounds 5.1%+1.0 pp · Ø 4.1% better than 82%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 19x 4K, 0 aces in 96 matches

Utility and deaths

Average
Nades, flashes and deaths

2.9 utility damage per round and so well below the average (4.1).

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 18%
Enemies flashed per round 0.39+0.08 · Ø 0.31 better than 74%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether polar1sek- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 96 matches, all from the last 3 months.

Kills per round (K/R)

0.84
SepOct

Patterns

From the last 96 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −135 ELO, win rate 47%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Dust 2
  2. Highest rating in a match: 2.00 · Mirage
  3. Most kills in a match: 34 · Dust 2

Maps in detail

from the last 96 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
60% better than 79%
0.90 better than 95%
91.1 better than 88%
1.24 better than 93%
65% of 181 duels better than 98%
48% of 21 situations better than 78%
Dust 224
63% better than 84%
0.80 better than 74%
80.9 better than 46%
1.09 better than 62%
52% of 100 duels right on the average
36% of 14 situations better than 43%
Ancient12
58% -
0.87 -
93.2 -
1.16-
52% of 50 duels -
14% of 7 situations -
Anubis10
30% -
0.76 -
79.6 -
0.97-
55% of 56 duels -
50% of 2 situations -
Nuke5
20% -
0.65 -
76.0 -
0.86-
48% of 27 duels -
0% of 1 situations -
Cache3
67% -
0.76 -
88.3 -
1.11-
57% of 14 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How polar1sek- plays

Across 96 matches polar1sek- averages K/R 0.84, ADR 86.6 and a rating of 1.14. Biggest strength: Opening duels won at 58%, better than 91% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility damage per round at 2.9, better than only 18% of level 10 · 2,500-2,749 ELO players. Averages 18.2 kills per match with 57% headshots. The strongest map is Dust 2 with a 63% win rate in 24 matches. In 51 of 96 matches the rating was 1.10 or higher (53%), in 22 it was below 0.90. In 96 matches with detailed stats: 19 4Ks and 0 aces. Things go best on Dust 2 (+119 ELO, win rate 63%). From match no. 5 of the day on, things go best: 61% win rate. Last 30 days: 64 matches, win rate 53%, net ELO −106.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.