pmatrymode

Russia
On FACEIT since 2015 191 matches tracked 48 matches in 30 days
ELO ▲ 19
3,404
30-day peak: 3,505
Rank EU ▼ 439 places
#1,460 #419 in RU
30 days · before #1,021 · best #786
Last updated:

How does pmatrymode play?

Rating 1.05 (from 52 matches) K/R 0.77 ADR 84.5 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 57% on level 10
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 52 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 33% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Hits the head
Higher headshot rate than the level 10 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

Opening

Average
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 51%0 pp level

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 22%
Clutch 1v2 won 23%+2 pp better than 61%
Clutch kills per match 1.7+0.1 better than 58%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 5%−6 pp better than 30%
K/D 1.12+0.09 better than 76%
Pistol kills per match 2.5

Impact

Strength
Damage and big rounds
Rounds with 2K 15.6%+2.3 pp better than 91%
Rounds with 3K 3.6%−0.5 pp better than 28%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 24x 4K, 2 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.5+0.4 better than 64%
Enemies flashed per round 0.45+0.15 better than 86%
Rounds with a death 68%−3 pp better than 85%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +11 pp
= Stayed the same
K/R at 0.76, ADR at 83.8, ELO at 3,345
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.76 (at the start 0.78).

Patterns

From the last 183 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −72 ELO
47 matches · 47% wins
In match 3 of the day −15 ELO
29 matches · 41% wins
On Wednesdays −83 ELO, win rate 32%

pmatrymode loses the most ELO in match 1 of the day: −72 ELO, 47% wins

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Anubis
  2. Highest rating in a match: 2.29 · Dust 2
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 183 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage80
50% better than 42%
0.79 better than 71%
86.8 better than 78%
0.95 better than 23%
57% of 258 duels better than 80%
29% of 48 situations better than 22%
Dust 251
55% better than 60%
0.75 better than 56%
82.7 better than 60%
1.11-
57% of 166 duels better than 78%
32% of 25 situations better than 32%
Anubis27
63% better than 84%
0.75 better than 55%
82.1 better than 56%
1.18-
50% of 80 duels better than 40%
43% of 14 situations better than 62%
Nuke8
63% -
0.79 -
88.3 -
1.47-
54% of 26 duels -
29% of 7 situations -
Cache7
43% -
0.74 -
79.6 -
0.82-
42% of 24 duels -
50% of 8 situations -
Ancient6
50% -
0.85 -
88.2 -
1.12-
70% of 10 duels -
80% of 5 situations -
Inferno4
25% -
0.65 -
73.0 -
-
27% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pmatrymode plays

Across 183 matches pmatrymode averages K/R 0.77 and ADR 84.5; the rating across the 52 rated matches is 1.05. Biggest strength: Rounds with a death at only 68%, where lower is better. That is better than 85% of players on level 10. Most room to improve: Rounds with first kill at 8%. That is better than only 15% of players on level 10. On average 16.9 kills per match, 56% of them headshots. The strongest map is Anubis with a 63% win rate in 27 matches. In 19 of 52 matches the rating was 1.10 or higher (37%), in 16 it was below 0.90. In 130 matches with detailed stats: 24 4Ks and 2 aces. Best month by rating: September 2026 at 1.11. pmatrymode loses the most ELO in match 1 of the day (−72 ELO, win rate 47%). Things go best in match 2 of the day (+192 ELO, win rate 65%). Improved over the last three months: Win rate +11 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.76, ADR at 83.8, ELO at 3,345. Last 30 days: 48 matches, win rate 54%, ELO balance −80.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.