pleynnn

Russia
On FACEIT since 2019 244 matches tracked 54 matches in 30 days
ELO ▲ 319
3,870
30-day peak: 3,912
Rank EU ▼ 59 places
#195
RU #62 in RU
30 days · prev. #136 · best #136
Last updated:

How does pleynnn play?

Rating 1.24 K/R 0.87 ADR 91.5 from 244 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 244 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 30% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 10%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. Higher headshot rate than the level 10 · 3,500+ ELO average.
Multi-killsHeadshots
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (179 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

57% of opening duels won and so clearly above the average (54%).

Rounds with first kill 12%0 pp · Ø 12% right on the average
Opening duels won 57%+3 pp · Ø 54% better than 67%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 31%
Clutch 1v2 won 29%+7 pp · Ø 22% better than 83%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 60%

Weapons and aim

Average
Where do the kills come from?

1.26 K/D and so clearly above the average (1.11).

Headshot rate 58%+6 pp · Ø 52% better than 70%
AWP share of kills 11%−3 pp · Ø 14% better than 61%
K/D 1.26+0.15 · Ø 1.11 better than 77%
Pistol kills per match 3.3
Knife kills 4 in 244 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.9% of rounds and so well above the average (4.5%).

2K rounds 15.1%+0.7 pp · Ø 14.4% better than 59%
3K rounds 5.9%+1.4 pp · Ø 4.5% better than 85%
MVPs per match 2.9+0.3 · Ø 2.6 better than 75%
4Ks and aces 55x 4K, 6 aces in 179 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (4.0).

Utility hit rate 35%+1 pp · Ø 34% better than 61%
Utility damage per round 4.6+0.6 · Ø 4.0 better than 71%
Enemies flashed per round 0.32−0.03 · Ø 0.35 better than 40%
Deaths per round 69%−1 pp · Ø 70% better than 49%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 58%, Win rate at 58%, ELO at 3,847
▼ Got worse
K/R −0.08, Rating −0.10, ADR −4.6

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.85 (at the start 0.93). Clearly above the average (0.78).

Patterns

From the last 244 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −63 ELO
25 matches · 52% win rate
In match 1 of the day +55 ELO
66 matches · 48% win rate
On Fridays +119 ELO, win rate 48%

pleynnn loses the most ELO on Dust 2: −63 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Nuke
  2. Highest rating in a match: 2.81 · Cache
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 244 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
50% better than 18%
0.86 better than 74%
90.3 better than 70%
1.22 better than 75%
58% of 304 duels better than 66%
35% of 23 situations better than 34%
Ancient49
57% better than 45%
0.90 better than 88%
96.8 better than 91%
1.29 better than 89%
50% of 206 duels better than 22%
24% of 17 situations better than 14%
Anubis44
70% better than 84%
0.86 better than 78%
89.0 better than 69%
1.24 better than 81%
62% of 232 duels better than 83%
41% of 29 situations better than 54%
Nuke31
58% better than 58%
0.92 better than 95%
95.2 better than 91%
1.29 better than 95%
60% of 168 duels better than 84%
32% of 19 situations better than 38%
Dust 225
52% better than 27%
0.83 better than 62%
88.5 better than 62%
1.15 better than 53%
51% of 135 duels better than 27%
36% of 11 situations better than 37%
Cache18
56% -
0.90 -
90.7 -
1.26-
59% of 92 duels -
54% of 13 situations -
Inferno9
78% -
0.73 -
81.0 -
1.09-
53% of 30 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pleynnn plays

Across 244 matches pleynnn averages K/R 0.87, ADR 91.5 and a rating of 1.24. Biggest strength: 3K rounds at 5.9%, better than 85% of level 10 · 3,500+ ELO players. Averages 19.0 kills per match with 58% headshots. The strongest map is Anubis with a 70% win rate in 44 matches. In 154 of 244 matches the rating was 1.10 or higher (63%), in 47 it was below 0.90. In 179 matches with detailed stats: 55 4Ks and 6 aces. Best month by rating: July 2026 at 1.31. pleynnn loses the most ELO on Dust 2 (−63 ELO, win rate 52%). Things go best on Anubis (+288 ELO, win rate 70%). Match no. 2 of the day goes best: 64% win rate, +237 ELO. Got weaker: K/R −0.08, Rating −0.10, ADR −4.6. Unchanged in recent months: Headshots at 58%, Win rate at 58%, ELO at 3,847. Last 30 days: 54 matches, win rate 59%, net ELO +169.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.