pk4n

Turkey
72 matches tracked
Last updated:

How does pk4n play?

Rating 1.07 K/R 0.80 ADR 84.9 from 72 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 72 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (71 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 54%+3 pp · Ø 51% better than 74%

Clutch

Average
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 46%+6 pp · Ø 40% better than 87%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 93%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (50%).

Headshot rate 62%+12 pp · Ø 50% better than 98%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.06+0.03 · Ø 1.03 better than 64%
Pistol kills per match 1.9
Knife kills 1 in 72 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so clearly above the average (13.4%).

2K rounds 14.9%+1.5 pp · Ø 13.4% better than 84%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.1 · Ø 2.4 better than 74%
4Ks and aces 22x 4K, 0 aces in 71 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.8 utility damage per round and so well below the average (4.2).

Utility hit rate 21%−15 pp · Ø 36% better than 1%
Utility damage per round 0.8−3.4 · Ø 4.2 better than 1%
Enemies flashed per round 0.10−0.19 · Ø 0.29 better than 5%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether pk4n is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 72 matches, all from the last 3 months.

Kills per round (K/R)

0.76
AugSepOct

Patterns

From the last 72 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day ±0 ELO
23 matches · 48% win rate

pk4n loses the most ELO from match 5 of the day: ±0 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 31 · Mirage
  2. Highest rating in a match: 2.32 · Mirage
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 72 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage24
67% better than 94%
0.81 better than 81%
85.7 better than 75%
1.08 better than 68%
50% of 126 duels better than 42%
50% of 8 situations better than 82%
Dust 217
59% better than 78%
0.76 better than 62%
82.5 better than 62%
1.06 better than 61%
58% of 97 duels better than 84%
36% of 11 situations better than 44%
Ancient9
44% -
0.80 -
84.2 -
1.01-
55% of 47 duels -
25% of 4 situations -
Anubis8
25% -
0.81 -
84.0 -
1.06-
57% of 49 duels -
33% of 3 situations -
Nuke7
57% -
0.87 -
96.7 -
1.23-
50% of 28 duels -
75% of 4 situations -
Inferno5
80% -
0.76 -
76.4 -
1.08-
52% of 29 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pk4n plays

Across 72 matches pk4n averages K/R 0.80, ADR 84.9 and a rating of 1.07. Biggest strength: Headshot rate at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 62% headshots. The strongest map is Mirage with a 67% win rate in 24 matches. In 31 of 72 matches the rating was 1.10 or higher (43%), in 22 it was below 0.90. In 71 matches with detailed stats: 22 4Ks and 0 aces. pk4n loses the most ELO from match 5 of the day (±0 ELO, win rate 48%). Things go best on Mirage (+50 ELO, win rate 67%). Last 30 days: 1 matches, win rate 100%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.