pit1_
How does pit1_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (76 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (50%).
Clutch
Average31% of 1v2s won and so clearly above the average (22%).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.13 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 7 averageSep to Oct 2026 compared with Jun 2026.
Kills per round (K/R)
Best month: September 2026 with 0.71. Last 3 months: 0.68 (at the start 0.56). Slightly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.97.
Damage per round (ADR)
Best month: September 2026 with 78.5. Last 3 months: 75.2 (at the start 63.8). Slightly below the average (79.1).
Share of headshot kills
Best month: June 2026 with 52%. Last 3 months: 47% (at the start 52%). Just above the average (46%).
Matches won (win rate)
Best month: September 2026 with 55%. Last 3 months: 49% (at the start 50%). Slightly below the average (51%).
Best month: September 2026 with 1,481.
Rounds with first kill
Best month: September 2026 with 8%.
1v1 clutches won
Best month: October 2026 with 40%.
Patterns
From the last 96 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
pit1_ loses the most ELO on Mirage: −73 ELO, 42% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.89 · Anubis
- Longest win streak: 8 wins in a row · Dust 2
- Most kills in a match: 35 · Dust 2
Maps in detail
from the last 96 matchesCompared with players on the same level who have at least 15 matches on the map.
How pit1_ plays
Across 96 matches pit1_ averages K/R 0.66 and ADR 73.0; the rating across the 76 rated matches is 0.93. Most room to improve: Opening duels won at 43%, better than only 6% of level 7 players. Averages 14.4 kills per match with 48% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 22 of 76 matches the rating was 1.10 or higher (29%), in 37 it was below 0.90. In 76 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: September 2026 at 0.97. pit1_ loses the most ELO on Mirage (−73 ELO, win rate 42%). Things go best on Ancient (+44 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate. Improved over the last three months: K/R +0.12, ADR +11.4. Got weaker: Headshots −5 pp. Unchanged in recent months: Win rate at 49%. Last 30 days: 53 matches, win rate 45%, net ELO −30.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.