pingMan

Russia
120 matches tracked 39 matches in 30 days
Last updated:

How does pingMan play?

Rating 0.87 (from 79 matches) K/R 0.65 ADR 70.6 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 10
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with at least a normal rating (0.90 and up). 47%
Rating spread from 79 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 9% normal 0.90 to 1.09 28% weak 0.75 to 0.89 18% very weak below 0.75 35%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (88 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 8%−3 pp better than 15%
Opening duels won 47%−4 pp better than 16%

Clutch

Weakness
Last one alive
Clutch 1v1 won 29%−10 pp better than 10%
Clutch 1v2 won 16%−5 pp better than 18%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 51%0 pp level
AWP share of kills 9%−2 pp better than 51%
K/D 0.91−0.12 better than 10%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.0%−2.3 pp better than 4%
Rounds with 3K 2.8%−1.3 pp better than 4%
MVPs per match 1.7−0.6 better than 2%
4Ks and aces 6x 4K, 0 aces in 88 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 28%−7 pp better than 11%
Utility damage per round 3.3−0.8 better than 29%
Enemies flashed per round 0.24−0.06 better than 35%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 70.8, Headshots at 51%
▼ Got worse
Win rate −17 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.65 (at the start 0.64).

Patterns

From the last 120 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −25 ELO
40 matches · 48% wins
On Thursdays ±0 ELO, win rate 32%

pingMan loses the most ELO on Mirage: −25 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.67 · Mirage
  2. Most kills in a match: 40 · Ancient
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 250
54% better than 58%
0.66 better than 14%
72.1 better than 11%
0.89 better than 7%
42% of 192 duels better than 10%
33% of 30 situations better than 37%
Mirage40
48% better than 35%
0.64 better than 10%
70.3 better than 7%
0.89 better than 9%
52% of 136 duels level
6% of 17 situations better than 1%
Anubis13
31% -
0.60 -
66.9 -
0.79-
49% of 47 duels -
57% of 7 situations -
Ancient11
55% -
0.65 -
70.5 -
0.83-
47% of 36 duels -
50% of 6 situations -
Nuke3
33% -
0.61 -
66.8 -
0.81-
20% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pingMan plays

Across 120 matches pingMan averages K/R 0.65 and ADR 70.6; the rating across the 79 rated matches is 0.87. Most room to improve: Rating at 0.87. That is better than only 2% of players on level 10. On average 14.3 kills per match, 51% of them headshots. The strongest map is Ancient with a 55% win rate in 11 matches. In 15 of 79 matches the rating was 1.10 or higher (19%), in 42 it was below 0.90. In 88 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: August 2026 at 0.89. pingMan loses the most ELO on Mirage (−25 ELO, win rate 48%). Things go best on Dust 2 (+30 ELO, win rate 54%). Got weaker: Win rate −17 pp. Unchanged in recent months: K/R at 0.65, ADR at 70.8, Headshots at 51%. Last 30 days: 39 matches, win rate 36%, ELO balance −25.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.