phonkmog
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).
Compared with 1,862 players in this group, each player over up to their last 100 matches.
Opening
Strength57% of opening duels won and so well above the average (51%).
Clutch
Strength45% of 1v2s won and so well above the average (21%).
Weapons and aim
Strength1.23 K/D and so well above the average (1.02).
Impact
Strength3.0 MVPs per match and so well above the average (2.3).
Utility and deaths
Average0.21 enemies flashed per round and so well below the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.97. Last 3 months: 0.83 (at the start 0.95). Clearly above the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 1.36. Last 3 months: 1.18 (at the start 1.33). Well above the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 96.4. Last 3 months: 87.3 (at the start 94.7). Clearly above the average (80.2).
Share of headshot kills
Best month: June 2026 with 62%. Last 3 months: 55% (at the start 61%). Clearly above the average (50%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 53% (at the start 55%). Clearly above the average (49%).
Best month: September 2026 with 2,013.
Rounds with first kill
Best month: October 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 53%.
Patterns
From the last 54 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 42 · Ancient
- Longest win streak: 5 wins in a row · Mirage
- Highest rating in a match: 2.27 · Mirage
Maps in detail
from the last 54 matchesCompared with players on the same level who have at least 15 matches on the map.
How phonkmog plays
Across 54 matches phonkmog averages K/R 0.87, ADR 89.9 and a rating of 1.24. Biggest strength: Rating at 1.24, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 19.8 kills per match with 58% headshots. The strongest map is Mirage with a 61% win rate in 23 matches. In 34 of 54 matches the rating was 1.10 or higher (63%), in 12 it was below 0.90. In 34 matches with detailed stats: 13 4Ks and 6 aces. Best month by rating: June 2026 at 1.36. Got weaker: K/R −0.12, Rating −0.15, ADR −7.4, Headshots −6 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 20 matches, win rate 50%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.