phobus_

Germany
On FACEIT since 2024 179 matches tracked 70 matches in 30 days
Last updated:

How does phobus_ play?

Rating 0.81 (from 75 matches) K/R 0.60 ADR 64.2 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2% on level 6
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 37%
Rating spread from 75 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 11% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 39%
Player type
Hits the head
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Opening

Weakness
The first duels of the round
Rounds with first kill 3%−7 pp better than 1%
Opening duels won 44%−6 pp better than 10%

Clutch

Average
Last one alive
Clutch 1v1 won 33%−6 pp better than 27%
Clutch 1v2 won 10%−12 pp better than 3%
Clutch kills per match 1.8+0.1 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 57%+12 pp better than 95%
AWP share of kills 1%−10 pp better than 8%
K/D 0.86−0.12 better than 11%
Pistol kills per match 1.6

Impact

Weakness
Damage and big rounds
Rounds with 2K 9.6%−3.3 pp better than 1%
Rounds with 3K 2.0%−1.8 pp better than 1%
MVPs per match 1.6−0.6 better than 4%
4Ks and aces 6x 4K, 1 ace in 121 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 31%−4 pp better than 26%
Utility damage per round 6.0+1.9 better than 87%
Enemies flashed per round 0.63+0.37 better than 98%
Rounds with a death 69%−4 pp better than 91%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.59, ADR at 63.8, ELO at 1,283
▼ Got worse
Headshots −3 pp, Win rate −4 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.56
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.59 (at the start 0.62).

Patterns

From the last 179 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Anubis −116 ELO
30 matches · 37% wins
On Inferno −83 ELO
39 matches · 54% wins
Between 12:00 and 18:00 −31 ELO, win rate 42%
On Fridays −77 ELO, win rate 35%

phobus_ loses the most ELO on Anubis: −116 ELO, 37% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.45 · Dust 2
  2. Most kills in a match: 31 · Anubis
  3. Longest win streak: 5 wins in a row · Inferno

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 259
58% better than 79%
0.60 better than 6%
64.8 better than 2%
0.85 better than 9%
45% of 139 duels better than 20%
43% of 42 situations better than 66%
Inferno39
54% better than 61%
0.59 better than 9%
63.1 better than 2%
0.73 better than 1%
45% of 76 duels better than 24%
35% of 31 situations better than 46%
Anubis30
37% better than 9%
0.61 better than 7%
66.2 better than 1%
0.82-
46% of 41 duels better than 23%
24% of 25 situations better than 18%
Mirage25
48% better than 43%
0.62 better than 11%
65.9 better than 3%
0.90-
42% of 33 duels better than 12%
28% of 29 situations better than 24%
Ancient14
29% -
0.54 -
57.9 -
0.74-
32% of 19 duels -
33% of 6 situations -
Nuke9
78% -
0.61 -
64.8 -
0.88-
38% of 16 duels -
25% of 4 situations -
Cache3
33% -
0.47 -
58.3 -
-
0% of 5 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How phobus_ plays

Across 179 matches phobus_ averages K/R 0.60 and ADR 64.2; the rating across the 75 rated matches is 0.81. Biggest strength: Headshot rate at 57%. That is better than 95% of players on level 6. Most room to improve: Damage per round (ADR) at 64.2. That is better than only 1% of players on level 6. On average 13.3 kills per match, 57% of them headshots. The strongest map is Dust 2 with a 58% win rate in 59 matches. In 10 of 75 matches the rating was 1.10 or higher (13%), in 47 it was below 0.90. In 121 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: September 2026 at 0.83. phobus_ loses the most ELO on Anubis (−116 ELO, win rate 37%). Things go best on Dust 2 (+151 ELO, win rate 58%). Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.59, ADR at 63.8, ELO at 1,283. Last 30 days: 70 matches, win rate 47%, ELO balance −66.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.