phobus_
How does phobus_ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).
Opening
WeaknessClutch
AverageWeapons and aim
AverageImpact
WeaknessUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 6 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.67. Last 3 months: 0.59 (at the start 0.62).
Rating, 1.00 is an average match
Best month: September 2026 with 0.83.
Damage per round (ADR)
Best month: July 2026 with 67.6. Last 3 months: 63.8 (at the start 65.2).
Share of headshot kills
Best month: June 2026 with 67%. Last 3 months: 56% (at the start 59%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 49% (at the start 53%).
Best month: October 2026 with 1,448. Last 3 months: 1,283 (at the start 1,306).
Rounds with first kill
Best month: August 2026 with 4%.
1v1 clutches won
Best month: October 2026 with 36%.
Patterns
From the last 179 matches, each row based on 20+ matches. Times in Berlin time.Where does the ELO go?
phobus_ loses the most ELO on Anubis: −116 ELO, 37% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.45 · Dust 2
- Most kills in a match: 31 · Anubis
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 179 matchesCompared with players on the same level who have at least 15 matches on the map.
How phobus_ plays
Across 179 matches phobus_ averages K/R 0.60 and ADR 64.2; the rating across the 75 rated matches is 0.81. Biggest strength: Headshot rate at 57%. That is better than 95% of players on level 6. Most room to improve: Damage per round (ADR) at 64.2. That is better than only 1% of players on level 6. On average 13.3 kills per match, 57% of them headshots. The strongest map is Dust 2 with a 58% win rate in 59 matches. In 10 of 75 matches the rating was 1.10 or higher (13%), in 47 it was below 0.90. In 121 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: September 2026 at 0.83. phobus_ loses the most ELO on Anubis (−116 ELO, win rate 37%). Things go best on Dust 2 (+151 ELO, win rate 58%). Got weaker: Headshots −3 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.59, ADR at 63.8, ELO at 1,283. Last 30 days: 70 matches, win rate 47%, ELO balance −66.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.