penc1l52

Ukraine
21 matches tracked
ELO
1,038
Rank EU
#1,145,320
Last updated:

How does penc1l52 play?

Rating 1.14 K/R 0.78 ADR 86.4 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 4
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 21 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 19% good 1.10 to 1.29 24% normal 0.90 to 1.09 19% weak 0.75 to 0.89 24% very weak below 0.75 5%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 4 average. More damage per round than the level 4 average.
Multi-killsDamage
better than most on level 4 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (9 matches).

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 69% no comparison

Clutch

Last one alive
Clutch 1v1 won 25% no comparison
Clutch 1v2 won 25% no comparison
Clutch kills per match 2.2 no comparison

Weapons and aim

Average
Where do the kills come from?
Headshot rate 46%+3 pp better than 69%
AWP share of kills 7% no comparison
K/D 1.18+0.22 better than 99%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds
Rounds with 2K 10.5% no comparison
Rounds with 3K 2.8% no comparison
MVPs per match 2.4+0.3 better than 88%
4Ks and aces 2x 4K, 0 aces in 9 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 38% no comparison
Utility damage per round 4.8 no comparison
Enemies flashed per round 0.13 no comparison
Rounds with a death 67%−6 pp better than 98%

Progress

One value per month, dashed line is the Level 4 average
Whether penc1l52 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 9 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.73
NovDecJanFebMarAprMayJunJulAugSepOct

Patterns

Soon this shows where penc1l52 loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 6 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Dust 2
  2. Highest rating in a match: 1.92 · Dust 2
  3. Most kills in a match: 24 · Inferno

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 26
67% -
0.82 -
90.6 -
1.18-
63% of 19 duels -
50% of 2 situations -
Mirage4
50% -
0.65 -
78.1 -
0.93-
76% of 17 duels -
50% of 4 situations -
Nuke4
75% -
0.72 -
78.6 -
1.10-
50% of 10 duels -
80% of 5 situations -
Inferno3
100% -
0.90 -
95.7 -
1.30-
86% of 7 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How penc1l52 plays

Across 21 matches penc1l52 averages K/R 0.78, ADR 86.4 and a rating of 1.14. Biggest strength: K/D at 1.18. That is better than 99% of players on level 4. On average 16.8 kills per match, 46% of them headshots. In 11 of 21 matches the rating was 1.10 or higher (52%), in 6 it was below 0.90. In 9 matches with detailed stats: 2 4Ks and 0 aces.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 4): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.