peesqq

Russia
105 matches tracked 24 matches in 30 days
Last updated:

How does peesqq play?

Rating 1.04 (from 30 matches) K/R 0.70 ADR 75.8 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73% on level 7
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 70%
Rating spread from 30 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 20% good 1.10 to 1.29 27% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. Rarely on the AWP.
ClutcherRifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).

Opening

Average
The first duels of the round
Rounds with first kill 7%−3 pp better than 10%
Opening duels won 54%+4 pp better than 85%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 50%
Clutch 1v2 won 23%+2 pp better than 62%
Clutch kills per match 2.3+0.6 better than 93%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 40%−6 pp better than 17%
AWP share of kills 4%−7 pp better than 27%
K/D 1.01+0.01 better than 61%
Pistol kills per match 1.9
Knife kills 3 in 105 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.3 pp better than 48%
Rounds with 3K 3.8%−0.1 pp better than 51%
MVPs per match 1.9−0.4 better than 17%
4Ks and aces 6x 4K, 0 aces in 30 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 37%+2 pp better than 64%
Utility damage per round 4.0−0.2 better than 50%
Enemies flashed per round 0.13−0.14 better than 15%
Rounds with a death 69%−3 pp better than 89%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.71, ADR at 74.7
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.71. Last 3 months: 0.71 (at the start 0.69).

Patterns

From the last 105 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 2 of the day ±0 ELO
25 matches · 40% wins
On Mondays −29 ELO, win rate 38%

peesqq loses the most ELO in match 2 of the day: ±0 ELO, 40% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.56 · Nuke
  2. Most kills in a match: 47 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
55% better than 64%
0.65 better than 19%
72.3 better than 17%
0.97-
58% of 53 duels better than 90%
56% of 9 situations better than 90%
Dust 228
43% better than 25%
0.68 better than 31%
74.9 better than 25%
1.03-
38% of 37 duels better than 4%
29% of 14 situations better than 25%
Ancient12
42% -
0.69 -
77.8 -
1.09-
52% of 54 duels -
33% of 3 situations -
Anubis11
45% -
0.72 -
73.2 -
0.81-
39% of 28 duels -
50% of 4 situations -
Inferno11
73% -
0.66 -
72.4 -
0.95-
61% of 18 duels -
80% of 5 situations -
Nuke10
60% -
0.85 -
86.8 -
1.19-
63% of 27 duels -
57% of 7 situations -
Cache3
67% -
0.87 -
89.1 -
1.39-
67% of 3 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How peesqq plays

Across 105 matches peesqq averages K/R 0.70 and ADR 75.8; the rating across the 30 rated matches is 1.04. Biggest strength: Rounds with a death at only 69%, where lower is better. That is better than 89% of players on level 7. Most room to improve: Rounds with first kill at 7%. That is better than only 10% of players on level 7. On average 15.3 kills per match, 40% of them headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 14 of 30 matches the rating was 1.10 or higher (47%), in 9 it was below 0.90. In 30 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: September 2026 at 1.05. peesqq loses the most ELO in match 2 of the day (±0 ELO, win rate 40%). Things go best in match 1 of the day (−20 ELO, win rate 67%). Improved over the last three months: Win rate +6 pp. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.71, ADR at 74.7. Last 30 days: 24 matches, win rate 58%, ELO balance +9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.