peKsa

Finland
119 matches tracked 119 matches in 30 days
Last updated:

How does peKsa play?

Rating 0.93 K/R 0.69 ADR 79.4 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10% on level 10
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 45%
Rating spread from 119 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 16% weak 0.75 to 0.89 23% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 10 average.
Entry
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 50%−1 pp better than 39%

Clutch

Weakness
Last one alive
Clutch 1v1 won 35%−4 pp better than 31%
Clutch 1v2 won 15%−6 pp better than 14%
Clutch kills per match 1.1−0.5 better than 7%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 50%−1 pp better than 46%
AWP share of kills 18%+7 pp better than 81%
K/D 0.91−0.12 better than 10%
Pistol kills per match 3.1
Knife kills 1 in 119 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.9%−0.4 pp better than 35%
Rounds with 3K 3.0%−1.1 pp better than 9%
MVPs per match 2.2−0.1 better than 36%
4Ks and aces 17x 4K, 4 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 44%+9 pp better than 96%
Utility damage per round 7.0+2.9 better than 95%
Enemies flashed per round 0.33+0.03 better than 61%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: September 2026 with 0.70.

Patterns

From the last 119 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −55 ELO
27 matches · 52% wins
On Mirage −44 ELO
39 matches · 56% wins
On Saturdays −130 ELO, win rate 32%

peKsa loses the most ELO on Ancient: −55 ELO, 52% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.47 · Mirage

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
56% better than 65%
0.72 better than 39%
79.6 better than 44%
0.98 better than 32%
54% of 241 duels better than 64%
43% of 7 situations better than 65%
Ancient27
52% better than 47%
0.77 better than 63%
90.5 better than 87%
0.98 better than 31%
59% of 143 duels better than 87%
46% of 13 situations better than 76%
Nuke26
54% better than 46%
0.69 better than 19%
77.7 better than 27%
0.96-
46% of 177 duels better than 18%
25% of 20 situations better than 22%
Cache12
58% -
0.58 -
71.8 -
0.76-
46% of 65 duels -
33% of 3 situations -
Dust 29
33% -
0.59 -
68.4 -
0.83-
39% of 44 duels -
33% of 3 situations -
Inferno3
33% -
0.62 -
71.5 -
0.87-
25% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How peKsa plays

Across 119 matches peKsa averages K/R 0.69, ADR 79.4 and a rating of 0.93. Biggest strength: Utility with impact at 44%. That is better than 96% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 15.9 kills per match, 50% of them headshots. The strongest map is Cache with a 58% win rate in 12 matches. In 35 of 119 matches the rating was 1.10 or higher (29%), in 65 it was below 0.90. In 119 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: September 2026 at 0.96. peKsa loses the most ELO on Ancient (−55 ELO, win rate 52%). Things go best from match 5 of the day (+137 ELO, win rate 65%). Last 30 days: 119 matches, win rate 53%, ELO balance −161.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.