pat_u

EE
On FACEIT since 2022 301 matches tracked 115 matches in 30 days
ELO ▲ 338
3,270
30-day peak: 3,360
Rank EU ▲ 2 places
#2,641
EE #28 in EE
30 days · prev. #2,643 · best #1,992
Last updated:

How does pat_u play?

Rating 1.14 K/R 0.84 ADR 87.8 from 301 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 301 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (247 matches).

3,000-3,499 ELO

Compared with 6,792 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (11%).

Rounds with first kill 14%+3 pp · Ø 11% better than 87%
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

35% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 30%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.06).

Headshot rate 54%+1 pp · Ø 53% better than 56%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.13+0.07 · Ø 1.06 better than 65%
Pistol kills per match 3.1
Knife kills 5 in 301 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.2%).

2K rounds 15.0%+1.4 pp · Ø 13.6% better than 76%
3K rounds 5.6%+1.4 pp · Ø 4.2% better than 89%
MVPs per match 2.9+0.5 · Ø 2.4 better than 88%
4Ks and aces 59x 4K, 7 aces in 247 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 74% of rounds and so clearly above the average (71%). Lower is better.

Utility hit rate 31%−3 pp · Ø 34% better than 29%
Utility damage per round 2.8−1.1 · Ø 3.9 better than 18%
Enemies flashed per round 0.21−0.11 · Ø 0.32 better than 17%
Deaths per round 74%+3 pp · Ø 71% better than 10%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +264
= Stayed the same
K/R at 0.84, Rating at 1.14, ADR at 87.7
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.84
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months unchanged at 0.84. Clearly above the average (0.75).

Patterns

From the last 301 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −179 ELO
46 matches · 46% win rate
In match 3 of the day −162 ELO
45 matches · 51% win rate
Between 6:00 and 12:00 −64 ELO, win rate 45%
On Sundays −3 ELO, win rate 48%

pat_u loses the most ELO on Ancient: −179 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Dust 2
  2. Longest win streak: 7 wins in a row · Nuke
  3. Highest rating in a match: 2.93 · Nuke

Maps in detail

from the last 301 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage115
56% better than 56%
0.88 better than 91%
90.8 better than 85%
1.18 better than 82%
60% of 624 duels better than 87%
42% of 57 situations better than 60%
Dust 249
59% better than 66%
0.80 better than 68%
86.1 better than 69%
1.10 better than 57%
51% of 297 duels better than 40%
34% of 29 situations better than 38%
Ancient46
46% better than 20%
0.76 right on the average
81.1 better than 43%
1.04 better than 43%
48% of 247 duels better than 23%
26% of 23 situations better than 21%
Anubis37
62% better than 72%
0.86 better than 88%
88.6 better than 82%
1.18 better than 83%
54% of 190 duels better than 58%
36% of 14 situations better than 43%
Nuke37
68% better than 81%
0.88 better than 87%
90.1 better than 80%
1.22 better than 84%
60% of 210 duels better than 83%
35% of 20 situations better than 39%
Cache8
50% -
0.77 -
80.8 -
1.00-
50% of 44 duels -
25% of 4 situations -
Inferno6
33% -
0.76 -
80.8 -
1.06-
46% of 37 duels -
33% of 3 situations -
Vertigo3
67% -
0.84 -
95.0 -
1.12-
50% of 18 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How pat_u plays

Across 301 matches pat_u averages K/R 0.84, ADR 87.8 and a rating of 1.14. Biggest strength: 3K rounds at 5.6%, better than 89% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 10% of level 10 · 3,000-3,499 ELO players. Averages 18.2 kills per match with 54% headshots. The strongest map is Nuke with a 68% win rate in 37 matches. In 149 of 301 matches the rating was 1.10 or higher (50%), in 90 it was below 0.90. In 247 matches with detailed stats: 59 4Ks and 7 aces. Best month by rating: September 2026 at 1.23. pat_u loses the most ELO on Ancient (−179 ELO, win rate 46%). Things go best on Anubis (+63 ELO, win rate 62%). Match no. 4 of the day goes best: 62% win rate, −79 ELO. Improved over the last three months: Win rate +3 pp, ELO +264. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.84, Rating at 1.14, ADR at 87.7. Last 30 days: 115 matches, win rate 60%, net ELO −50.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.