pasasat

USA
On FACEIT since 2026 22 matches tracked 22 matches in 30 days
Last updated:

How does pasasat play?

Rating 0.91 K/R 0.68 ADR 75.5 from 22 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 31% on level 4
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 22 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 18% weak 0.75 to 0.89 9% very weak below 0.75 45%
Player type
Clicks heads
Higher headshot rate than the level 4 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 4 about average weaker than most

Compared with 760 players on level 4, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

pasasat wins 45 of 100 opening duels. 4 percentage points below the level 4 average (49%).

Rounds with first kill 8%−2 pp better than 27%
Opening duels won 45%−4 pp better than 22%

Clutch

Average
Last one alive

pasasat wins 29 of 100 1v2s. 7 percentage points above the level 4 average (22%).

Clutch 1v1 won 27%−12 pp better than 9%
Clutch 1v2 won 29%+7 pp better than 92%
Clutch kills per match 1.8+0.2 better than 74%

Weapons and aim

Average
Where do the kills come from?

48 of 100 kills by pasasat are headshots. 5 percentage points above the level 4 average (43%).

Headshot rate 48%+5 pp better than 79%
AWP share of kills 0%−11 pp better than 2%
K/D 0.89−0.07 better than 30%
Pistol kills per match 1.9
Knife kills 1 in 22 matches

Impact

Average
Damage and big rounds

pasasat gets exactly 3 kills in 2.9 of 100 rounds. 0.7 percentage points below the level 4 average (3.6%).

2K rounds 12.8%+0.1 pp better than 60%
3K rounds 2.9%−0.7 pp better than 21%
MVPs per match 2.10.0 on par
4Ks and aces 4x 4K, 0 aces in 22 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.05 enemies flashed per round (5 per 100 rounds). 0.19 below the level 4 average (0.24).

Utility hit rate 39%+5 pp better than 80%
Utility damage per round 3.6−0.2 better than 50%
Enemies flashed per round 0.05−0.19 better than 5%
Deaths per round 76%+3 pp better than 25%

Patterns

Soon this shows where pasasat loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Anubis with 4 of 20.

Records and milestones

from recorded matches
  1. Longest win streak: 3 wins in a row · Inferno
  2. Most kills in a match: 27 · Inferno
  3. Highest rating in a match: 1.61 · Inferno

Maps in detail

from the last 22 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis4
50% -
0.70 -
80.7 -
1.03-
38% of 13 duels -
0% of 1 situations -
Ancient3
0% -
0.56 -
73.0 -
0.71-
33% of 12 duels -
50% of 2 situations -
Dust 23
33% -
0.55 -
68.0 -
0.65-
38% of 13 duels -
0% of 1 situations -
Inferno3
67% -
0.70 -
73.4 -
1.02-
41% of 17 duels -
0% of 1 situations -
Mirage3
67% -
0.75 -
75.3 -
1.02-
38% of 16 duels -
0% of 2 situations -
Nuke3
33% -
0.84 -
84.3 -
1.06-
73% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pasasat plays

Across 22 matches pasasat averages K/R 0.68, ADR 75.5 and a rating of 0.91. Biggest strength: Utility hit rate at 39%, better than 80% of level 4 players. Most room to improve: Clutch 1v1 won at 27%, better than only 9% of level 4 players. Averages 16.9 kills per match with 48% headshots. In 6 of 22 matches the rating was 1.10 or higher (27%), in 12 it was below 0.90. In 22 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 22 matches, win rate 41%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.