papaJones

Russia
On FACEIT since 2019 345 matches tracked 91 matches in 30 days
Last updated:

How does papaJones play?

Rating 1.08 (from 128 matches) K/R 0.75 ADR 82.9 from 345 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67% on level 10
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 69%
Rating spread from 128 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 17%
Player type
Hits the head
Higher headshot rate than the level 10 average.
Headshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (313 matches).

Opening

Average
The first duels of the round
Rounds with first kill 11%0 pp level
Opening duels won 47%−4 pp better than 16%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 56%+5 pp better than 80%
AWP share of kills 12%+1 pp better than 64%
K/D 1.00−0.03 better than 36%
Pistol kills per match 3.3
Knife kills 5 in 345 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.3%0.0 pp level
Rounds with 3K 4.9%+0.8 pp better than 79%
MVPs per match 2.5+0.2 better than 69%
4Ks and aces 72x 4K, 7 aces in 313 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.2+0.1 better than 55%
Enemies flashed per round 0.37+0.07 better than 72%
Rounds with a death 76%+5 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: October 2026 with 0.79.

Patterns

From the last 345 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Ancient −80 ELO
40 matches · 48% wins
On Mirage −30 ELO
91 matches · 52% wins
On Mondays −26 ELO, win rate 44%

papaJones loses the most ELO on Ancient: −80 ELO, 48% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.33 · Cache
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 39 · Ancient

Maps in detail

from the last 345 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
53% better than 54%
0.77 better than 64%
85.5 better than 73%
1.12 better than 74%
48% of 650 duels better than 31%
29% of 49 situations better than 24%
Mirage91
52% level
0.75 better than 53%
81.1 better than 51%
1.06 better than 56%
46% of 405 duels better than 21%
37% of 43 situations better than 46%
Ancient40
48% better than 35%
0.76 better than 58%
81.6 better than 51%
1.19 better than 90%
47% of 196 duels better than 26%
38% of 21 situations better than 54%
Anubis36
56% better than 63%
0.69 better than 24%
78.3 better than 36%
0.97-
47% of 164 duels better than 24%
30% of 10 situations better than 31%
Nuke26
38% better than 7%
0.76 better than 47%
83.2 better than 52%
1.06-
45% of 124 duels better than 16%
83% of 6 situations better than 99%
Cache20
45% -
0.81 -
85.9 -
1.06-
43% of 112 duels -
57% of 7 situations -
Inferno17
47% better than 25%
0.71 better than 33%
83.4 better than 59%
0.97-
54% of 105 duels better than 61%
40% of 5 situations level

Compared with players on the same level who have at least 15 matches on the map.

How papaJones plays

Across 345 matches papaJones averages K/R 0.75 and ADR 82.9; the rating across the 128 rated matches is 1.08. Biggest strength: Headshot rate at 56%. That is better than 80% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 16.6 kills per match, 56% of them headshots. The strongest map is Anubis with a 56% win rate in 36 matches. In 59 of 128 matches the rating was 1.10 or higher (46%), in 40 it was below 0.90. In 313 matches with detailed stats: 72 4Ks and 7 aces. Best month by rating: October 2026 at 1.09. papaJones loses the most ELO on Ancient (−80 ELO, win rate 48%). Things go best on Anubis (+30 ELO, win rate 56%). Last 30 days: 91 matches, win rate 52%, ELO balance −60.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.