panwilczur

SH
70 matches tracked 20 matches in 30 days
Last updated:

How does panwilczur play?

Rating 1.13 (from 20 matches) K/R 0.70 ADR 73.3 from 70 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 20 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 15% good 1.10 to 1.29 5% normal 0.90 to 1.09 40% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerMulti-killsClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

66% of opening duels won and so well above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 10%
Opening duels won 66%+16 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 47%+9 pp · Ø 38% better than 89%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 69%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so clearly above the average (1.01).

Headshot rate 40%−7 pp · Ø 47% better than 14%
AWP share of kills 22%+12 pp · Ø 10% better than 89%
K/D 1.11+0.10 · Ø 1.01 better than 87%
Pistol kills per match 3.2
Knife kills 2 in 70 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.4% of rounds and so well below the average (3.9%).

2K rounds 13.3%+0.1 pp · Ø 13.2% better than 55%
3K rounds 2.4%−1.5 pp · Ø 3.9% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 8%
4Ks and aces 5x 4K, 2 aces in 20 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 27%−8 pp · Ø 35% better than 8%
Utility damage per round 4.4+0.1 · Ø 4.3 better than 55%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 57%
Deaths per round 64%−8 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
K/R +0.05, ADR +5.9, Headshots +6 pp, Win rate +28 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.74
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.75. Last 3 months: 0.74 (at the start 0.69). Just above the average (0.73).

Patterns

From the last 70 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
30 matches · 40% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 39%

panwilczur loses the most ELO in match 1 of the day: ±0 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 2.25 · Nuke
  3. Most kills in a match: 28 · Cache

Maps in detail

from the last 70 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage21
57% better than 74%
0.68 better than 26%
70.2 better than 8%
1.27-
40% of 5 duels better than 5%
50% of 4 situations better than 81%
Anubis14
57% -
0.75 -
75.2 -
1.10-
56% of 18 duels -
50% of 10 situations -
Cache14
43% -
0.73 -
76.2 -
0.88-
100% of 3 duels -
50% of 2 situations -
Ancient8
38% -
0.65 -
70.1 -
-
-
-
Dust 27
43% -
0.63 -
71.1 -
0.91-
83% of 6 duels -
-
Nuke3
100% -
0.93 -
94.3 -
1.41-
78% of 9 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How panwilczur plays

Across 70 matches panwilczur averages K/R 0.70 and ADR 73.3; the rating across the 20 rated matches is 1.13. Biggest strength: Opening duels won at 66%, better than 99% of level 8 players. Most room to improve: 3K rounds at 2.4%, better than only 3% of level 8 players. Averages 15.0 kills per match with 40% headshots. The strongest map is Mirage with a 57% win rate in 21 matches. In 6 of 20 matches the rating was 1.10 or higher (30%), in 6 it was below 0.90. In 20 matches with detailed stats: 5 4Ks and 2 aces. Best month by rating: October 2026 at 1.13. panwilczur loses the most ELO in match 1 of the day (±0 ELO, win rate 40%). Things go best on Mirage (+33 ELO, win rate 57%). Match no. 2 of the day goes best: 60% win rate, +33 ELO. Improved over the last three months: K/R +0.05, ADR +5.9, Headshots +6 pp, Win rate +28 pp. Last 30 days: 20 matches, win rate 70%, net ELO +58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.