pal69

HU
227 matches tracked 69 matches in 30 days
Last updated:

How does pal69 play?

Rating 1.01 K/R 0.70 ADR 77.7 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 226 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 22%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 39%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 21%
AWP share of kills 9%−1 pp · Ø 10% better than 53%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8
Knife kills 3 in 226 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.8%−0.6 pp · Ø 13.4% better than 37%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 17%
MVPs per match 1.9−0.4 · Ø 2.3 better than 12%
4Ks and aces 36x 4K, 4 aces in 195 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 56%
Utility damage per round 5.9+1.6 · Ø 4.3 better than 85%
Enemies flashed per round 0.45+0.17 · Ø 0.28 better than 88%
Deaths per round 69%−3 pp · Ø 72% better than 84%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.70, Rating at 1.01, ADR at 78.2
▼ Got worse
Win rate −6 pp, ELO −154

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76. Last 3 months unchanged at 0.70. Slightly below the average (0.73).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −18 ELO
65 matches · 38% win rate
In match 3 of the day +97 ELO
34 matches · 41% win rate
On Thursdays −57 ELO, win rate 35%

pal69 loses the most ELO in match 1 of the day: −18 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 2.44 · Mirage
  3. Most kills in a match: 32 · Inferno

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage67
43% better than 21%
0.73 right on the average
79.8 better than 47%
1.03 better than 56%
50% of 239 duels better than 45%
37% of 51 situations better than 46%
Dust 264
47% better than 36%
0.70 better than 35%
76.0 better than 28%
1.03 better than 57%
49% of 181 duels better than 44%
42% of 65 situations better than 64%
Ancient50
46% better than 32%
0.67 better than 21%
78.1 better than 36%
0.94 better than 25%
51% of 170 duels right on the average
33% of 24 situations better than 38%
Inferno26
50% better than 35%
0.67 better than 24%
75.5 better than 27%
0.97 better than 32%
52% of 85 duels right on the average
26% of 19 situations better than 24%
Nuke16
56% right on the average
0.75 right on the average
78.5 better than 37%
1.06 better than 53%
51% of 45 duels better than 40%
29% of 17 situations better than 31%
Anubis3
67% -
0.78 -
81.3 -
1.21-
43% of 7 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pal69 plays

Across 226 matches pal69 averages K/R 0.70, ADR 77.7 and a rating of 1.01. Biggest strength: Utility damage per round at 5.9, better than 85% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 15.3 kills per match with 43% headshots. The strongest map is Nuke with a 56% win rate in 16 matches. In 82 of 226 matches the rating was 1.10 or higher (36%), in 83 it was below 0.90. In 195 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: October 2026 at 1.10. pal69 loses the most ELO in match 1 of the day (−18 ELO, win rate 38%). Things go best on Ancient (+51 ELO, win rate 46%). From match no. 5 of the day on, things go best: 58% win rate, +9 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −6 pp, ELO −154. Unchanged in recent months: K/R at 0.70, Rating at 1.01, ADR at 78.2. Last 30 days: 69 matches, win rate 52%, net ELO +136.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.