pabl0u

Spain
179 matches tracked 11 matches in 30 days
Last updated:

How does pabl0u play?

Rating 0.93 K/R 0.65 ADR 73.7 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 13%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 17% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (109 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 47%−4 pp · Ø 51% better than 20%

Clutch

Average
Last one alive

1.5 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 42%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (50%).

Headshot rate 43%−7 pp · Ø 50% better than 15%
AWP share of kills 3%−8 pp · Ø 11% better than 20%
K/D 0.94−0.08 · Ø 1.02 better than 19%
Pistol kills per match 2.5
Knife kills 1 in 179 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.0%−2.3 pp · Ø 13.3% better than 4%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 5%
4Ks and aces 16x 4K, 0 aces in 109 matches

Utility and deaths

Average
Nades, flashes and deaths

9.3 utility damage per round and so well above the average (4.2).

Utility hit rate 46%+10 pp · Ø 36% better than 97%
Utility damage per round 9.3+5.1 · Ø 4.2 better than 99%
Enemies flashed per round 0.37+0.08 · Ø 0.29 better than 73%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.65, ADR at 73.9, Headshots at 43%
▼ Got worse
Rating −0.06, Win rate −6 pp, ELO −223

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.73).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −165 ELO
33 matches · 55% win rate
On Mirage −33 ELO
26 matches · 42% win rate
On Wednesdays −8 ELO, win rate 41%

pabl0u loses the most ELO on Inferno: −165 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 1.84 · Ancient

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis44
55% better than 57%
0.64 better than 10%
73.8 better than 19%
0.93 better than 19%
42% of 128 duels better than 12%
52% of 23 situations better than 85%
Ancient39
46% better than 28%
0.73 better than 46%
80.7 better than 47%
1.00 better than 40%
54% of 164 duels better than 67%
30% of 23 situations better than 28%
Inferno33
55% better than 56%
0.66 better than 17%
75.4 better than 21%
0.95 better than 23%
59% of 105 duels better than 82%
40% of 25 situations better than 60%
Mirage26
42% better than 18%
0.59 better than 2%
67.5 better than 3%
0.85 better than 4%
47% of 53 duels better than 28%
40% of 20 situations better than 55%
Dust 224
54% better than 58%
0.61 better than 5%
70.0 better than 5%
0.86 better than 5%
49% of 89 duels better than 39%
19% of 16 situations better than 8%
Cache8
50% -
0.67 -
72.4 -
0.98-
27% of 22 duels -
75% of 4 situations -
Nuke5
20% -
0.60 -
64.5 -
0.82-
20% of 10 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How pabl0u plays

Across 179 matches pabl0u averages K/R 0.65, ADR 73.7 and a rating of 0.93. Biggest strength: Utility damage per round at 9.3, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,001-2,249 ELO players. Averages 14.0 kills per match with 43% headshots. The strongest map is Anubis with a 55% win rate in 44 matches. In 49 of 179 matches the rating was 1.10 or higher (27%), in 85 it was below 0.90. In 109 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: July 2026 at 0.97. pabl0u loses the most ELO on Inferno (−165 ELO, win rate 55%). Things go best on Anubis (+148 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −30 ELO. Got weaker: Rating −0.06, Win rate −6 pp, ELO −223. Unchanged in recent months: K/R at 0.65, ADR at 73.9, Headshots at 43%. Last 30 days: 11 matches, win rate 45%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.