pInEEEEEEEE

Poland
189 matches tracked 83 matches in 30 days
Last updated:

How does pInEEEEEEEE play?

Rating 0.88 K/R 0.62 ADR 69.0 from 189 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 189 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 6

Compared with 969 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

40% of opening duels won and so well below the average (50%).

Rounds with first kill 6%−4 pp · Ø 10% better than 4%
Opening duels won 40%−10 pp · Ø 50% better than 2%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 17%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (0.99).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 3%−8 pp · Ø 11% better than 21%
K/D 0.87−0.12 · Ø 0.99 better than 13%
Pistol kills per match 2.3
Knife kills 3 in 189 matches

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 11.3%−1.6 pp · Ø 12.9% better than 13%
3K rounds 2.6%−1.3 pp · Ø 3.9% better than 7%
MVPs per match 1.6−0.6 · Ø 2.2 better than 2%
4Ks and aces 10x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 4.7+0.6 · Ø 4.1 better than 67%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 37%
Deaths per round 71%−1 pp · Ø 72% better than 73%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +3 pp, ELO +138
= Stayed the same
K/R at 0.62, Rating at 0.88, ADR at 68.9
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.62 (at the start 0.64). Clearly below the average (0.72).

Patterns

From the last 189 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −119 ELO
51 matches · 37% win rate
On Dust 2 −22 ELO
39 matches · 46% win rate
Between 0:00 and 6:00 −15 ELO, win rate 41%
On Sundays +7 ELO, win rate 36%

pInEEEEEEEE loses the most ELO on Mirage: −119 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 31 · Inferno
  3. Highest rating in a match: 1.99 · Dust 2

Maps in detail

from the last 189 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
37% better than 12%
0.64 better than 16%
70.2 better than 12%
0.89 better than 16%
42% of 175 duels better than 12%
37% of 41 situations better than 48%
Dust 239
46% better than 37%
0.62 better than 7%
67.5 better than 3%
0.87 better than 10%
46% of 122 duels better than 29%
35% of 37 situations better than 43%
Inferno23
61% better than 83%
0.67 better than 36%
75.1 better than 37%
0.95 better than 43%
44% of 86 duels better than 20%
26% of 19 situations better than 26%
Cache21
33% -
0.56 -
68.7 -
0.80-
45% of 73 duels -
50% of 10 situations -
Ancient19
42% better than 24%
0.67 better than 24%
68.4 better than 4%
0.95 better than 37%
36% of 55 duels better than 2%
36% of 11 situations better than 45%
Anubis19
53% better than 61%
0.62 better than 11%
65.0 better than 1%
0.88 better than 15%
39% of 56 duels better than 7%
56% of 16 situations better than 89%
Nuke16
56% better than 56%
0.54 better than 1%
65.0 better than 2%
0.79 better than 3%
39% of 46 duels better than 5%
33% of 6 situations better than 41%

Compared with players on the same level who have at least 15 matches on the map.

How pInEEEEEEEE plays

Across 189 matches pInEEEEEEEE averages K/R 0.62, ADR 69.0 and a rating of 0.88. Biggest strength: Utility hit rate at 44%, better than 94% of level 6 players. Most room to improve: Opening duels won at 40%, better than only 2% of level 6 players. Averages 13.7 kills per match with 51% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 40 of 189 matches the rating was 1.10 or higher (21%), in 102 it was below 0.90. In 126 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 0.94. pInEEEEEEEE loses the most ELO on Mirage (−119 ELO, win rate 37%). Things go best on Inferno (+26 ELO, win rate 61%). Match no. 3 of the day goes best: 54% win rate, −45 ELO. Improved over the last three months: Win rate +3 pp, ELO +138. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.88, ADR at 68.9. Last 30 days: 83 matches, win rate 42%, net ELO −39.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.