pInEEEEEEEE
How does pInEEEEEEEE play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).
Compared with 969 players in this group, each player over up to their last 100 matches.
Opening
Weakness40% of opening duels won and so well below the average (50%).
Clutch
Average15% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average0.87 K/D and so clearly below the average (0.99).
Impact
Weakness1.6 MVPs per match and so well below the average (2.2).
Utility and deaths
Average44% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 6 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.68. Last 3 months: 0.62 (at the start 0.64). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 0.94. Last 3 months: 0.88 (at the start 0.89). Well below the average (1.00).
Damage per round (ADR)
Best month: August 2026 with 74.5. Last 3 months: 68.9 (at the start 69.6). Well below the average (79.2).
Share of headshot kills
Best month: July 2026 with 56%. Last 3 months: 49% (at the start 56%). Clearly above the average (46%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 46% (at the start 43%). Well below the average (52%).
Best month: October 2026 with 1,397. Last 3 months: 1,262 (at the start 1,124).
Rounds with first kill
Best month: September 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 50%.
Patterns
From the last 189 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
pInEEEEEEEE loses the most ELO on Mirage: −119 ELO, 37% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 31 · Inferno
- Highest rating in a match: 1.99 · Dust 2
Maps in detail
from the last 189 matchesCompared with players on the same level who have at least 15 matches on the map.
How pInEEEEEEEE plays
Across 189 matches pInEEEEEEEE averages K/R 0.62, ADR 69.0 and a rating of 0.88. Biggest strength: Utility hit rate at 44%, better than 94% of level 6 players. Most room to improve: Opening duels won at 40%, better than only 2% of level 6 players. Averages 13.7 kills per match with 51% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 40 of 189 matches the rating was 1.10 or higher (21%), in 102 it was below 0.90. In 126 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: August 2026 at 0.94. pInEEEEEEEE loses the most ELO on Mirage (−119 ELO, win rate 37%). Things go best on Inferno (+26 ELO, win rate 61%). Match no. 3 of the day goes best: 54% win rate, −45 ELO. Improved over the last three months: Win rate +3 pp, ELO +138. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.62, Rating at 0.88, ADR at 68.9. Last 30 days: 83 matches, win rate 42%, net ELO −39.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.