p4rano

FO
On FACEIT since 2023 295 matches tracked 106 matches in 30 days
Last updated:

How does p4rano play?

Rating 1.03 K/R 0.75 ADR 79.9 from 295 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 295 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (238 matches).

2,001-2,249 ELO

Compared with 1,723 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 31%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 20%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 22%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 47%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 94%
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 1.03+0.03 · Ø 1.00 better than 52%
Pistol kills per match 2.7
Knife kills 4 in 295 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 56%
3K rounds 4.0%+0.1 pp · Ø 3.9% better than 48%
MVPs per match 2.4+0.1 · Ø 2.3 better than 63%
4Ks and aces 46x 4K, 1 ace in 238 matches

Utility and deaths

Average
Nades, flashes and deaths

0.36 enemies flashed per round and so well above the average (0.28).

Utility hit rate 37%+1 pp · Ø 36% better than 63%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 62%
Enemies flashed per round 0.36+0.08 · Ø 0.28 better than 71%
Deaths per round 73%+1 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 79.9, Headshots at 59%, Win rate at 47%, ELO at 2,164
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.74 (at the start 0.77). Just above the average (0.72).

Patterns

From the last 295 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
73 matches · 49% win rate
On Cache −60 ELO
27 matches · 33% win rate
On Saturdays −96 ELO, win rate 41%

p4rano loses the most ELO on Ancient: −90 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Ancient
  2. Highest rating in a match: 2.54 · Cache
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 295 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
53% better than 58%
0.73 better than 45%
78.0 better than 36%
1.00 better than 40%
49% of 328 duels better than 38%
24% of 45 situations better than 15%
Ancient73
49% better than 38%
0.75 better than 54%
77.4 better than 28%
1.05 better than 57%
48% of 299 duels better than 29%
40% of 48 situations better than 53%
Anubis52
42% better than 21%
0.80 better than 81%
87.0 better than 85%
1.10 better than 77%
57% of 200 duels better than 80%
40% of 35 situations better than 56%
Inferno28
61% better than 74%
0.78 better than 62%
86.2 better than 67%
1.14 better than 70%
54% of 112 duels right on the average
21% of 14 situations better than 17%
Cache27
33% -
0.78 -
80.7 -
1.06-
51% of 122 duels -
25% of 8 situations -
Nuke18
44% better than 16%
0.71 better than 29%
78.7 better than 34%
0.94 better than 17%
49% of 92 duels better than 34%
20% of 10 situations better than 12%
Dust 213
31% -
0.62 -
70.9 -
0.85-
34% of 70 duels -
60% of 5 situations -
Vertigo3
33% -
0.47 -
60.7 -
0.76-
29% of 21 duels -
25% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How p4rano plays

Across 295 matches p4rano averages K/R 0.75, ADR 79.9 and a rating of 1.03. Biggest strength: Headshot rate at 59%, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 59% headshots. The strongest map is Inferno with a 61% win rate in 28 matches. In 119 of 295 matches the rating was 1.10 or higher (40%), in 102 it was below 0.90. In 238 matches with detailed stats: 46 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. p4rano loses the most ELO on Ancient (−90 ELO, win rate 49%). Things go best on Inferno (+90 ELO, win rate 61%). Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 79.9, Headshots at 59%, Win rate at 47%, ELO at 2,164. Last 30 days: 106 matches, win rate 44%, net ELO −187.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.