ozzYYY

Poland
229 matches tracked 90 matches in 30 days
Last updated:

How does ozzYYY play?

Rating 1.04 (from 137 matches) K/R 0.78 ADR 79.9 from 229 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53% on level 10
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 137 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More first kills per match than the level 10 average.
AWPerEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (191 matches).

Opening

Average
The first duels of the round
Rounds with first kill 13%+2 pp better than 83%
Opening duels won 53%+2 pp better than 64%

Clutch

Strength
Last one alive
Clutch 1v1 won 44%+5 pp better than 80%
Clutch 1v2 won 27%+6 pp better than 83%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−10 pp better than 7%
AWP share of kills 30%+19 pp better than 96%
K/D 1.08+0.05 better than 65%
Pistol kills per match 3.8
Knife kills 12 in 229 matches

Impact

Average
Damage and big rounds
Rounds with 2K 14.3%+1.0 pp better than 71%
Rounds with 3K 4.4%+0.3 pp better than 63%
MVPs per match 2.4+0.1 better than 59%
4Ks and aces 36x 4K, 4 aces in 191 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 2.3−1.8 better than 7%
Enemies flashed per round 0.22−0.08 better than 29%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOct

Best month: February 2026 with 0.83.

Patterns

From the last 229 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 4 of the day −44 ELO
22 matches · 41% wins
On Dust 2 −21 ELO
66 matches · 48% wins
On Mondays −44 ELO, win rate 38%

ozzYYY loses the most ELO in match 4 of the day: −44 ELO, 41% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.15 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 229 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
52% level
0.72 better than 39%
76.4 better than 27%
0.95 better than 23%
52% of 434 duels level
36% of 58 situations better than 44%
Dust 266
48% better than 36%
0.83 better than 86%
84.1 better than 68%
1.12 better than 74%
52% of 407 duels better than 54%
40% of 45 situations better than 56%
Ancient40
45% better than 23%
0.82 better than 81%
81.0 better than 47%
1.16 better than 84%
58% of 184 duels better than 83%
46% of 28 situations better than 76%
Nuke15
53% better than 41%
0.72 better than 28%
78.9 better than 33%
0.93-
53% of 73 duels better than 48%
83% of 6 situations better than 99%
Cache8
63% -
0.77 -
78.6 -
1.06-
58% of 53 duels -
50% of 4 situations -
Anubis7
43% -
0.89 -
88.5 -
1.04-
58% of 36 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ozzYYY plays

Across 229 matches ozzYYY averages K/R 0.78 and ADR 79.9; the rating across the 137 rated matches is 1.04. Biggest strength: Rounds with first kill at 13%. That is better than 83% of players on level 10. Most room to improve: Headshot rate at 41%. That is better than only 7% of players on level 10. On average 16.9 kills per match, 41% of them headshots. The strongest map is Nuke with a 53% win rate in 15 matches. In 55 of 137 matches the rating was 1.10 or higher (40%), in 49 it was below 0.90. In 191 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: September 2026 at 1.04. ozzYYY loses the most ELO in match 4 of the day (−44 ELO, win rate 41%). Things go best on Ancient (+84 ELO, win rate 45%). Last 30 days: 90 matches, win rate 48%, ELO balance −21.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.