oxepkchu

Brazil
On FACEIT since 2020 75 matches tracked
ELO
2,443
Peak across the last 75 matches: 2,449
Rank SA ▼ 5 places
#1,408 #920 in BR
30 days · prev. #1,403 · best #1,396
Last updated:

How does oxepkchu play?

Rating 1.15 (from 29 matches) K/R 0.72 ADR 79.6 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87% on level 10
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.61 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 29 matches
outstanding 1.80 and up 10% strong 1.30 to 1.79 10% good 1.10 to 1.29 28% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (31 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

oxepkchu gets the first kill in 7 of 100 rounds. 4 percentage points below the level 10 average (11%).

Rounds with first kill 7%−4 pp better than 7%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive

oxepkchu wins 45 of 100 1v2s. 24 percentage points above the level 10 average (21%).

Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 45%+24 pp better than 99%
Clutch kills per match 1.4−0.2 better than 28%

Weapons and aim

Average
Where do the kills come from?

49 of 100 kills by oxepkchu are headshots. 2 percentage points below the level 10 average (51%).

Headshot rate 49%−2 pp better than 42%
AWP share of kills 1%−10 pp better than 7%
K/D 1.05+0.01 better than 54%
Pistol kills per match 2.2

Impact

Strength
Damage and big rounds

oxepkchu gets exactly 2 kills in 15.7 of 100 rounds. 2.3 percentage points above the level 10 average (13.4%).

2K rounds 15.7%+2.3 pp better than 91%
3K rounds 5.0%+0.9 pp better than 82%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 4x 4K, 1 ace in 31 matches

Utility and deaths

Average
Nades, flashes and deaths

29 of 100 nades by oxepkchu deal damage or blind an enemy. 6 percentage points below the level 10 average (35%).

Utility hit rate 29%−6 pp better than 14%
Utility damage per round 5.7+1.6 better than 84%
Enemies flashed per round 0.28−0.02 better than 46%
Deaths per round 69%−2 pp better than 77%

Progress

One value per month, dashed line is the level 10 average
▲ Improved
K/R +0.13, ADR +6.5, Win rate +7 pp, ELO +208
= Stayed the same
Headshots at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

1.26
MayJunJulAugSepOct

Best month: October 2026 with 1.26. Last 3 months: 0.80 (at the start 0.67). 0.06 above the level 10 average (0.74).

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −25 ELO
23 matches · 70% win rate

oxepkchu loses the most ELO on Mirage: −25 ELO, 70% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.39 · Nuke
  2. Most kills in a match: 44 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage23
70% better than 97%
0.71 better than 33%
81.1 better than 51%
1.04-
42% of 101 duels better than 8%
46% of 13 situations better than 74%
Dust 215
47% better than 31%
0.64 better than 8%
72.3 better than 10%
1.02-
42% of 60 duels better than 9%
33% of 6 situations better than 36%
Anubis11
82% -
0.70 -
75.0 -
1.13-
52% of 42 duels -
67% of 3 situations -
Nuke9
67% -
0.88 -
91.0 -
1.47-
45% of 31 duels -
50% of 6 situations -
Cache7
43% -
0.74 -
81.1 -
1.02-
44% of 25 duels -
50% of 4 situations -
Inferno7
71% -
0.79 -
84.3 -
1.22-
47% of 19 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oxepkchu plays

Across 75 matches oxepkchu averages K/R 0.72 and ADR 79.6; the rating across the 29 rated matches is 1.15. Biggest strength: Rating at 1.15, better than 87% of level 10 players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 players. Averages 15.8 kills per match with 49% headshots. The strongest map is Anubis with a 82% win rate in 11 matches. In 14 of 29 matches the rating was 1.10 or higher (48%), in 8 it was below 0.90. In 31 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: October 2026 at 1.83. oxepkchu loses the most ELO on Mirage (−25 ELO, win rate 70%). Improved over the last three months: K/R +0.13, ADR +6.5, Win rate +7 pp, ELO +208. Unchanged in recent months: Headshots at 49%. Last 30 days: 6 matches, win rate 83%, net ELO +1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.