opaniua

Russia
On FACEIT since 2024 21 matches tracked 21 matches in 30 days
Last updated:

How does opaniua play?

Rating 1.04 K/R 0.73 ADR 76.5 from 21 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80% on level 5
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 21 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 14% weak 0.75 to 0.89 29% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 5 average. Rarely on the AWP.
ClutcherRifler
better than most on level 5 about average weaker than most

Compared with 775 players on level 5, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

opaniua gets the first kill in 5 of 100 rounds. 5 percentage points below the level 5 average (10%).

Rounds with first kill 5%−5 pp better than 2%
Opening duels won 39%−10 pp better than 2%

Clutch

Strength
Last one alive

opaniua wins 64 of 100 1v1s. 26 percentage points above the level 5 average (38%).

Clutch 1v1 won 64%+26 pp better than 99%
Clutch 1v2 won 17%−4 pp better than 28%
Clutch kills per match 2.0+0.4 better than 81%

Weapons and aim

Average
Where do the kills come from?

1.06 kills per death. 0.10 above the level 5 average (0.96).

Headshot rate 38%−6 pp better than 18%
AWP share of kills 3%−7 pp better than 19%
K/D 1.06+0.10 better than 86%
Pistol kills per match 2.4
Knife kills 2 in 21 matches

Impact

Average
Damage and big rounds

opaniua gets exactly 2 kills in 13.9 of 100 rounds. 1.2 percentage points above the level 5 average (12.7%).

2K rounds 13.9%+1.2 pp better than 79%
3K rounds 4.0%+0.3 pp better than 67%
MVPs per match 2.0−0.1 better than 39%
4Ks and aces 4x 4K, 0 aces in 21 matches

Utility and deaths

Strength
Nades, flashes and deaths

Averages 7.9 utility damage per round from HEs and mollies. 4.0 above the level 5 average (3.9).

Utility hit rate 38%+3 pp better than 73%
Utility damage per round 7.9+4.0 better than 96%
Enemies flashed per round 0.45+0.20 better than 88%
Deaths per round 69%−4 pp better than 92%

Patterns

Soon this shows where opaniua loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 7 of 20.

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Highest rating in a match: 2.39 · Anubis

Maps in detail

from the last 21 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 27
57% -
0.69 -
69.4 -
1.02-
31% of 13 duels -
50% of 4 situations -
Mirage4
50% -
0.80 -
86.5 -
1.09-
55% of 11 duels -
-
Inferno3
67% -
0.59 -
79.1 -
0.83-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How opaniua plays

Across 21 matches opaniua averages K/R 0.73, ADR 76.5 and a rating of 1.04. Biggest strength: Clutch 1v1 won at 64%, better than 99% of level 5 players. Most room to improve: Opening duels won at 39%, better than only 2% of level 5 players. Averages 15.5 kills per match with 38% headshots. In 7 of 21 matches the rating was 1.10 or higher (33%), in 11 it was below 0.90. In 21 matches with detailed stats: 4 4Ks and 0 aces. Last 30 days: 21 matches, win rate 62%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.