oneking1

Brazil
On FACEIT since 2022 609 matches tracked 151 matches in 30 days
ELO ▲ 18
2,653
30-day peak: 2,784
Rank SA ▼ 169 places
#627
BR #429 in BR
30 days · prev. #458 · best #458
Last updated:

How does oneking1 play?

Rating 1.02 (from 444 matches) K/R 0.73 ADR 79.2 from 609 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 449 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (383 matches).

2,500-2,749 ELO

Compared with 2,339 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 61%

Clutch

Average
Last one alive

18% of 1v2s won and so just below the average (20%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 30%
Clutch 1v2 won 18%−2 pp · Ø 20% better than 27%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 38%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 26%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.02−0.01 · Ø 1.03 better than 38%
Pistol kills per match 2.4 from the last 449

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 54%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.1−0.2 · Ø 2.3 better than 20%
4Ks and aces 60x 4K, 5 aces in 383 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 31%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 71%
Deaths per round 71%−1 pp · Ø 72% better than 53%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.05, Headshots +5 pp
= Stayed the same
K/R at 0.73, ADR at 80.4, Win rate at 51%
▼ Got worse
ELO −142

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months unchanged at 0.73. Just below the average (0.74).

Patterns

From the last 449 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −394 ELO
201 matches · 48% win rate
On Anubis −24 ELO
48 matches · 48% win rate
On Fridays −138 ELO, win rate 45%

oneking1 loses the most ELO on Mirage: −394 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.25 · Dust 2
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 449 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage201
48% better than 34%
0.74 better than 46%
80.5 better than 45%
1.01 better than 39%
54% of 856 duels better than 64%
33% of 92 situations better than 35%
Dust 2108
54% better than 59%
0.71 better than 31%
76.5 better than 24%
1.01 better than 35%
49% of 387 duels better than 32%
32% of 63 situations better than 31%
Ancient58
59% better than 70%
0.79 better than 68%
84.0 better than 61%
1.10 better than 69%
57% of 231 duels better than 77%
36% of 39 situations better than 46%
Anubis48
48% better than 33%
0.71 better than 32%
80.9 better than 46%
0.96 better than 22%
49% of 251 duels better than 35%
38% of 16 situations better than 48%
Cache15
53% -
0.78 -
85.6 -
1.11-
58% of 53 duels -
25% of 4 situations -
Nuke13
54% -
0.66 -
73.0 -
0.91-
47% of 55 duels -
45% of 11 situations -
Inferno5
60% -
0.77 -
84.1 -
1.02-
56% of 18 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How oneking1 plays

Across 609 matches oneking1 averages K/R 0.73 and ADR 79.2; the rating across the 444 rated matches is 1.02. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 47% headshots. The strongest map is Ancient with a 59% win rate in 58 matches. In 169 of 449 matches the rating was 1.10 or higher (38%), in 180 it was below 0.90. In 383 matches with detailed stats: 60 4Ks and 5 aces. Best month by rating: September 2026 at 1.04. oneking1 loses the most ELO on Mirage (−394 ELO, win rate 48%). Things go best on Ancient (+305 ELO, win rate 59%). Match no. 3 of the day goes best: 58% win rate, +143 ELO. Improved over the last three months: Rating +0.05, Headshots +5 pp. Got weaker: ELO −142. Unchanged in recent months: K/R at 0.73, ADR at 80.4, Win rate at 51%. Last 30 days: 151 matches, win rate 52%, net ELO −102.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.