ollchan

BY
261 matches tracked 51 matches in 30 days
Last updated:

How does ollchan play?

Rating 0.93 K/R 0.68 ADR 75.5 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 261 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 11% normal 0.90 to 1.09 29% weak 0.75 to 0.89 19% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 45%−6 pp · Ø 51% better than 8%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 15%−7 pp · Ø 22% better than 15%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 44%−6 pp · Ø 50% better than 20%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.4
Knife kills 3 in 261 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 24%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 25%
MVPs per match 2.1−0.3 · Ø 2.4 better than 26%
4Ks and aces 16x 4K, 3 aces in 183 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.6 utility damage per round and so well below the average (4.2).

Utility hit rate 29%−7 pp · Ø 36% better than 13%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +92
= Stayed the same
K/R at 0.69, Rating at 0.94, ADR at 76.1, Headshots at 44%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.69 (at the start 0.66). Clearly below the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −49 ELO
28 matches · 39% win rate
On Mirage −26 ELO
81 matches · 51% win rate
Between 12:00 and 18:00 −3 ELO, win rate 42%
On Sundays ±0 ELO, win rate 42%

ollchan loses the most ELO on Anubis: −49 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 39 · Dust 2
  3. Highest rating in a match: 2.07 · Nuke

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
51% right on the average
0.63 better than 8%
71.2 better than 9%
0.87 better than 7%
41% of 336 duels better than 6%
43% of 44 situations better than 66%
Dust 266
50% better than 45%
0.66 better than 15%
73.3 better than 15%
0.92 better than 14%
41% of 270 duels better than 7%
32% of 31 situations better than 32%
Ancient50
50% better than 43%
0.70 better than 29%
77.8 better than 32%
0.94 better than 21%
45% of 235 duels better than 16%
31% of 29 situations better than 32%
Nuke33
42% better than 11%
0.76 right on the average
82.8 better than 56%
1.05 right on the average
49% of 148 duels better than 35%
59% of 17 situations better than 90%
Anubis28
39% better than 12%
0.72 better than 39%
80.0 better than 42%
1.00 better than 37%
45% of 141 duels better than 16%
50% of 12 situations better than 80%
Inferno3
100% -
0.68 -
78.1 -
0.94-
40% of 15 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ollchan plays

Across 261 matches ollchan averages K/R 0.68, ADR 75.5 and a rating of 0.93. Most room to improve: Opening duels won at 45%, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 44% headshots. The strongest map is Mirage with a 51% win rate in 81 matches. In 65 of 261 matches the rating was 1.10 or higher (25%), in 121 it was below 0.90. In 183 matches with detailed stats: 16 4Ks and 3 aces. Best month by rating: August 2026 at 1.02. ollchan loses the most ELO on Anubis (−49 ELO, win rate 39%). Things go best on Nuke (+72 ELO, win rate 42%). Match no. 2 of the day goes best: 57% win rate, −27 ELO. Improved over the last three months: ELO +92. Unchanged in recent months: K/R at 0.69, Rating at 0.94, ADR at 76.1, Headshots at 44%, Win rate at 49%. Last 30 days: 51 matches, win rate 47%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.