olivera_goat
How does olivera_goat play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).
Compared with 1,403 players in this group, each player over up to their last 100 matches.
Opening
Strength55% of opening duels won and so clearly above the average (51%).
Clutch
Weakness16% of 1v2s won and so clearly below the average (22%).
Weapons and aim
Average45% headshots and so slightly below the average (47%).
Impact
AverageExactly 2 kills in 12.8% of rounds and so slightly below the average (13.4%).
Utility and deaths
Strength0.47 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.70 (at the start 0.81). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: August 2026 with 1.00.
Damage per round (ADR)
Best month: July 2026 with 87.2. Last 3 months: 76.3 (at the start 87.2). Slightly below the average (80.2).
Share of headshot kills
Best month: September 2026 with 46%. Last 3 months unchanged at 45%. Slightly below the average (47%).
Matches won (win rate)
Best month: July 2026 with 52%. Last 3 months: 50% (at the start 52%). Just below the average (51%).
Best month: September 2026 with 1,648. Last 3 months: 1,641 (at the start 1,502).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: August 2026 with 32%.
Patterns
From the last 136 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
olivera_goat loses the most ELO on Ancient: −74 ELO, 48% win rate
Records and milestones
from recorded matches- Most kills in a match: 38 · Inferno
- Longest win streak: 5 wins in a row · Dust 2
- Highest rating in a match: 1.72 · Dust 2
Maps in detail
from the last 136 matchesCompared with players on the same level who have at least 15 matches on the map.
How olivera_goat plays
Across 136 matches olivera_goat averages K/R 0.72 and ADR 78.0; the rating across the 115 rated matches is 0.99. Biggest strength: Utility hit rate at 42%, better than 90% of level 8 players. Most room to improve: Clutch 1v1 won at 32%, better than only 21% of level 8 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Anubis with a 59% win rate in 17 matches. In 39 of 115 matches the rating was 1.10 or higher (34%), in 44 it was below 0.90. In 115 matches with detailed stats: 18 4Ks and 0 aces. Best month by rating: August 2026 at 1.00. olivera_goat loses the most ELO on Ancient (−74 ELO, win rate 48%). Things go best in match 1 of the day (−21 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, −21 ELO. Improved over the last three months: ELO +139. Got weaker: K/R −0.11, ADR −10.9. Unchanged in recent months: Headshots at 45%, Win rate at 50%. Last 30 days: 25 matches, win rate 44%, net ELO −105.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.