Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (75 matches).
Compared with 1,493 players in this group, each player over up to their last 100 matches.
Opening
Average48% of opening duels won and so clearly below the average (51%).
Clutch
Weakness8% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.84 K/D and so clearly below the average (1.02).
Impact
Weakness1.5 MVPs per match and so well below the average (2.3).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 8 averageKills per round (K/R)
Best month: August 2026 with 0.63.
Rating, 1.00 is an average match
Best month: August 2026 with 0.90.
Damage per round (ADR)
Best month: August 2026 with 69.6.
Share of headshot kills
Best month: August 2026 with 49%.
Matches won (win rate)
Best month: July 2026 with 85%.
Best month: September 2026 with 1,692.
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 35%.
Patterns
From the last 89 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
oldGus- loses the most ELO on Ancient: −18 ELO, 79% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Mirage
- Longest win streak: 6 wins in a row · Ancient
- Highest rating in a match: 1.46 · Ancient
Maps in detail
from the last 89 matchesCompared with players on the same level who have at least 15 matches on the map.
How oldGus- plays
Across 89 matches oldGus- averages K/R 0.60, ADR 66.9 and a rating of 0.85. Most room to improve: Damage per round (ADR) at 66.9, better than only 1% of level 8 players. Averages 13.2 kills per match with 47% headshots. The strongest map is Ancient with a 79% win rate in 28 matches. In 16 of 89 matches the rating was 1.10 or higher (18%), in 54 it was below 0.90. In 75 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: August 2026 at 0.90. oldGus- loses the most ELO on Ancient (−18 ELO, win rate 79%). Things go best on Dust 2 (+11 ELO, win rate 42%). From match no. 5 of the day on, things go best: 63% win rate, +1 ELO.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.