obsesssed

KR
226 matches tracked 47 matches in 30 days
Last updated:

How does obsesssed play?

Rating 1.18 (from 47 matches) K/R 0.84 ADR 90.1 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 92% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with at least a normal rating (0.90 and up). 85%
Rating spread from 47 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 32% good 1.10 to 1.29 26% normal 0.90 to 1.09 26% weak 0.75 to 0.89 4% very weak below 0.75 11%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. More damage per round than the level 10 average.
Multi-killsEntryDamage
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+3 pp better than 91%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.5−0.1 better than 40%

Weapons and aim

Strength
Where do the kills come from?
Headshot rate 63%+12 pp better than 97%
AWP share of kills 4%−7 pp better than 24%
K/D 1.17+0.14 better than 86%
Pistol kills per match 3.7
Knife kills 2 in 226 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.8%+1.5 pp better than 80%
Rounds with 3K 5.9%+1.8 pp better than 95%
MVPs per match 2.8+0.5 better than 89%
4Ks and aces 44x 4K, 9 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 19%
Utility damage per round 2.9−1.2 better than 19%
Enemies flashed per round 0.34+0.04 better than 63%
Rounds with a death 72%+1 pp better than 44%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +67
= Stayed the same
K/R at 0.84, ADR at 89.3, Headshots at 63%
▼ Got worse
Win rate −17 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.94
MayJunJulAugSepOct

Best month: October 2026 with 0.94. Last 3 months: 0.84 (at the start 0.86).

Patterns

From the last 226 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Dust 2 −17 ELO
48 matches · 58% wins
In match 3 of the day +13 ELO
25 matches · 40% wins
On Saturdays +26 ELO, win rate 39%

obsesssed loses the most ELO on Dust 2: −17 ELO, 58% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Most kills in a match: 43 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
52% level
0.86 better than 92%
91.4 better than 90%
1.22 better than 94%
54% of 573 duels better than 64%
45% of 51 situations better than 72%
Dust 248
58% better than 70%
0.89 better than 94%
93.4 better than 92%
1.19-
61% of 236 duels better than 91%
36% of 36 situations better than 44%
Ancient32
63% better than 83%
0.80 better than 75%
86.7 better than 76%
1.12-
55% of 156 duels better than 70%
35% of 17 situations better than 45%
Anubis31
32% better than 4%
0.75 better than 55%
81.7 better than 54%
1.15-
58% of 161 duels better than 84%
38% of 21 situations level
Cache9
44% -
0.88 -
95.8 -
-
63% of 48 duels -
25% of 4 situations -
Nuke6
33% -
0.92 -
93.5 -
1.00-
48% of 25 duels -
38% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How obsesssed plays

Across 226 matches obsesssed averages K/R 0.84 and ADR 90.1; the rating across the 47 rated matches is 1.18. Biggest strength: Headshot rate at 63%. That is better than 97% of players on level 10. Most room to improve: Utility with impact at 30%. That is better than only 19% of players on level 10. On average 18.7 kills per match, 63% of them headshots. The strongest map is Ancient with a 63% win rate in 32 matches. In 28 of 47 matches the rating was 1.10 or higher (60%), in 7 it was below 0.90. In 143 matches with detailed stats: 44 4Ks and 9 aces. Best month by rating: October 2026 at 1.26. obsesssed loses the most ELO on Dust 2 (−17 ELO, win rate 58%). Things go best on Mirage (+112 ELO, win rate 52%). Improved over the last three months: ELO +67. Got weaker: Win rate −17 pp. Unchanged in recent months: K/R at 0.84, ADR at 89.3, Headshots at 63%. Last 30 days: 47 matches, win rate 53%, ELO balance +31.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.