oYikes

Netherlands
111 matches tracked 35 matches in 30 days
Last updated:

How does oYikes play?

Rating 0.96 (from 41 matches) K/R 0.71 ADR 76.1 from 111 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 51%
Rating spread from 41 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 15% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 29% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average.
AWPer
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (58 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 49%−1 pp better than 45%

Clutch

Average
Last one alive
Clutch 1v1 won 38%−1 pp better than 51%
Clutch 1v2 won 21%0 pp level
Clutch kills per match 2.0+0.3 better than 81%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 41%−5 pp better than 20%
AWP share of kills 23%+13 pp better than 91%
K/D 1.03+0.04 better than 69%
Pistol kills per match 2.3
Knife kills 1 in 111 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.5 pp better than 36%
Rounds with 3K 3.3%−0.6 pp better than 28%
MVPs per match 2.1−0.1 better than 40%
4Ks and aces 8x 4K, 2 aces in 58 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 49%+14 pp better than 99%
Utility damage per round 3.9−0.3 better than 47%
Enemies flashed per round 0.64+0.37 better than 98%
Rounds with a death 69%−4.0 pp better than 89%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
ADR at 75.6, Headshots at 41%
▼ Got worse
K/R −0.04, Win rate −6 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.64
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.78. Last 3 months: 0.69 (at the start 0.73).

Patterns

From the last 111 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Dust 2
  2. Highest rating in a match: 1.68 · Mirage
  3. Most kills in a match: 29 · Mirage

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
53% better than 62%
0.77 better than 75%
78.8 better than 49%
1.08–
64% of 122 duels better than 97%
41% of 32 situations better than 59%
Anubis17
41% better than 18%
0.68 better than 35%
77.5 better than 42%
0.91–
45% of 71 duels better than 29%
60% of 5 situations better than 92%
Ancient15
40% better than 23%
0.66 better than 20%
67.1 better than 5%
0.80–
46% of 46 duels better than 28%
31% of 13 situations better than 31%
Dust 215
40% better than 18%
0.69 better than 38%
79.0 better than 52%
0.84–
48% of 63 duels better than 41%
56% of 9 situations better than 89%
Inferno15
60% better than 74%
0.69 better than 40%
78.1 better than 50%
0.91–
53% of 51 duels better than 64%
60% of 5 situations better than 93%
Cache4
25% –
0.64 –
72.0 –
0.77–
60% of 10 duels –
0% of 1 situations –
Nuke4
50% –
0.60 –
64.2 –
0.92–
59% of 22 duels –
0% of 2 situations –

Compared with players on the same level who have at least 15 matches on the map.

How oYikes plays

Across 111 matches oYikes averages K/R 0.71 and ADR 76.1; the rating across the 41 rated matches is 0.96. Biggest strength: Utility with impact at 49%. That is better than 99% of players on level 7. Most room to improve: Headshot rate at 41%. That is better than only 20% of players on level 7. On average 15.7 kills per match, 41% of them headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 12 of 41 matches the rating was 1.10 or higher (29%), in 20 it was below 0.90. In 58 matches with detailed stats: 8 4Ks and 2 aces. Best month by rating: September 2026 at 1.02. Things go best on Mirage (+28 ELO, win rate 53%). Got weaker: K/R −0.04, Win rate −6 pp. Unchanged in recent months: ADR at 75.6, Headshots at 41%. Last 30 days: 35 matches, win rate 51%, ELO balance +24.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.