nuni_

BA
47 matches tracked
Last updated:

How does nuni_ play?

Rating 0.93 K/R 0.65 ADR 70.5 from 47 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14% on level 9
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with at least a normal rating (0.90 and up). 53%
Rating spread from 47 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 23%
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (37 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0 pp level
Opening duels won 47%−3 pp better than 21%

Clutch

Average
Last one alive
Clutch 1v1 won 30%−9 pp better than 14%
Clutch 1v2 won 26%+5 pp better than 80%
Clutch kills per match 1.4−0.2 better than 29%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−4 pp better than 25%
AWP share of kills 18%+7 pp better than 82%
K/D 0.93−0.07 better than 17%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds
Rounds with 2K 13.1%0.0 pp level
Rounds with 3K 2.1%−1.8 pp better than 1%
MVPs per match 1.7−0.6 better than 3%
4Ks and aces 5x 4K, 1 ace in 37 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 28%
Utility damage per round 4.30.0 level
Enemies flashed per round 0.35+0.07 better than 72%
Rounds with a death 70%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.66.

Patterns

From the last 47 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.41 · Inferno
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 47 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 215
53% better than 58%
0.58 better than 2%
65.7 better than 2%
0.86 better than 5%
51% of 68 duels level
36% of 11 situations better than 45%
Mirage15
80% better than 99%
0.72 better than 44%
77.3 better than 35%
0.99 better than 42%
50% of 54 duels better than 47%
33% of 9 situations better than 37%
Anubis7
29% -
0.72 -
68.9 -
0.99-
49% of 37 duels -
67% of 3 situations -
Inferno6
50% -
0.64 -
72.2 -
1.00-
34% of 29 duels -
0% of 1 situations -
Ancient3
33% -
0.57 -
63.5 -
0.83-
35% of 17 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How nuni_ plays

Across 47 matches nuni_ averages K/R 0.65, ADR 70.5 and a rating of 0.93. Biggest strength: Rounds with a death at only 70%, where lower is better. That is better than 77% of players on level 9. Most room to improve: Rounds with 3K at 2.1%. That is better than only 1% of players on level 9. On average 13.9 kills per match, 44% of them headshots. The strongest map is Mirage with a 80% win rate in 15 matches. In 14 of 47 matches the rating was 1.10 or higher (30%), in 22 it was below 0.90. In 37 matches with detailed stats: 5 4Ks and 1 aces. Best month by rating: August 2026 at 0.95. Last 30 days: 6 matches, win rate 50%, ELO balance +22.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.